Dragonhelm
Knight of Solamnia
I like C&C quite a bit. For me, I like the simplicity of use combined with some of the 3e concepts. I’ve done enough 3e design in my time that it’s hard to totally switch over, but that’s okay.
C&C is definitely a DM-friendly system. It allows for house rules like you wouldn’t believe. So if you want non-weapon proficiencies or 3e’s skills and feats, you can use them with minor tweaking. It’s also great that any edition of D&D converts to it.
From a player standpoint, it doesn’t offer up as much in terms of character builds, but it is free-form enough to allow players to play the sort of character they want without a lot of rules.
Now, I don’t use encumbrance when I run C&C, and I’m debating primes since I use a variant of the 3.0 skill system. I may allow primes for some things but not others.
I think if you like character builds and miniatures battle, this system won’t be to your tastes. If you’re into rules-light games focused on role-playing, then C&C is a great system.
C&C is definitely a DM-friendly system. It allows for house rules like you wouldn’t believe. So if you want non-weapon proficiencies or 3e’s skills and feats, you can use them with minor tweaking. It’s also great that any edition of D&D converts to it.
From a player standpoint, it doesn’t offer up as much in terms of character builds, but it is free-form enough to allow players to play the sort of character they want without a lot of rules.
Now, I don’t use encumbrance when I run C&C, and I’m debating primes since I use a variant of the 3.0 skill system. I may allow primes for some things but not others.
I think if you like character builds and miniatures battle, this system won’t be to your tastes. If you’re into rules-light games focused on role-playing, then C&C is a great system.