BelenUmeria said:
In any event, Warforged keep me from playing in Eberron. Throwing mundane pitfalls like poison, hunger, water etc can be really fun for the DM and the players. The warforged cannot be challenged in that way. Thus, what may be fun for the rest of the party, is no fun at all for the warforged player.
You mean that just because the warforged player will not need food, he won't help the other foraging for food? He'll just sit there on its shiny metal butts and laugh at the others?
If finding food is the challenge, it's a challenge for the whole team. Even those who do not need food directly still need to help find it, because they need the other party members to survive, and this survival requires food.
It's like saying you can never challenge adventurers in a modern setting with a gasolin plot. "I have my characters lost in a post-apocalyptic wasteland, and they need to get out of there. Their vehicle has run out of oil. But since none of the character feeds on oil, finding fuel for their bus isn't a challenge. Yeah, that completely makes sense."
BelenUmeria said:
Not to mention that warforged characters cannot appreciate a beatiful woman etc.
They can't? They won't feel the hormonal urge to have sex with said beautiful woman, but who is to say they can't appreciate beauty? Who is to say they can't feel platonic love and genuine friendship?
To me, what you say is as nonsensical as saying that human characters cannot appreciate a beautiful landscape or artwork. Surely, a human won't feel the hormonal urge to have sex with a landscape or setting sun. Barring a few insane weirdoes (you learn far too much on the Internet), that human won't either lust after a painting either. And most humans are able to love their pets without their id entertaining bestial thoughts.
BelenUmeria said:
I hate races that limit the number of plots you can use or races that MUST have a similar backstory. This is why I do not allow Half-orcs in my games. I get tired of the same ol' mother was raped by an orc yada yada yada backstory. I have a race that is similiar to half-orc (but better balanced). Thus, they do not constrain the player or DM.
Good thing this isn't the case with warforged. They can have been built during the war and fought there. Or they can have been created more recently in one of the clandestine creation forges. As each are owned by people with different motivations, they can have a variety of backstories right there. But there's more! They can have been rebuild by a lone artificer from scraps of other dismantled warforged, without any memory of the head's previous life. They can have been awakened from a Xen'drik crypt, where they were built long ago and never activated, ignoring totally when and why precisely they were built, and why they haven't been activated up to now.
BelenUmeria said:
The warforge impose a style of play on both the GM and player. I find it funny that the same people who detest GMs who railroad do not see the warforge in the same light, but maybe that is because the race railroad's the GM for a change.
It only imposes a style of play if all players have warforged characters. You want to play your shipwrecked Robinsons starvation plot? Well, the warforged won't need food or water. The other characters still will. And if the warforged cares about his comrades (read the "why shouldn't they feel genuine friendship?" point above), food will be one of his concerns. Or are they required to be selfish? Guess my LG warforged healer (the Healer class from the Mini HB) is not supposed to exist, then.