Prestidigitalis
First Post
That's where the other half of that equation comes in - boons. I'm pretty fair about cooperating with my players for things like that.
Plus, as you say, extra feats. As I posted in another thread, I was toying with the idea of giving out "character feats" every few levels or so, that could be filled only by non-combat feats. That would free up the standard slots for things that affect the numbers while still allowing for character-development fluffy feats.
Awesome. I like your approach. I wish I could play in your campaign.
Does "non-combat" include things that can be used both in combat and out, such as Long Jumper or Sure Climber? How about Fleet Footed? Or is it just stuff like Linguist or Expert Tracker?
(P.S. -- Nemesis -- read your private messages)