Party wnats to blow off a night carousing in town...great. Can be magnificent time to introduce characters, hooks, etc and help them get more invested.The character doesn't have to be moving toward a goal, but the party as a whole does. Milestones are party-level, not character-level. If the party spends several sessions chasing down the wizard's personal nemesis, they all level up, not just the wizard.
Also, nobody is required to set a goal. I will supply plot hooks for anybody who wants them. You can pursue my prefab goals, or invent your own, and I'm fine either way. What I don't want is a party that spends the entire session faffing around in town doing nothing in particular. I find that excruciatingly boring. Players who want to do that should find themselves another DM.
(And I might add that such a party will be punished just as hard by any other advancement scheme. XP-for-kills and XP-for-gold are not generous to whoso faffeth around in town.)
Or, if its not that, it can be "ok, so you had a fun night and lots of fun was had... Now..."
As for equally punished... Session advancement does not equally punish this. You would advance regardless.
In my game, for instance, a session spent carousing around Auridon would be the same advancement as one chasing down leads and goals... Both hopefully fun... But each would have substantially differenr in-game results.
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