Mark
CreativeMountainGames.com
mearls said:It's more a matter about what they *don't* whine about. There's two guys in my group who sometimes think that I'm personally out to get them, or that the campaign is a grand story and I'll do anything to keep them from pushing it off the rails.
Here's an example - in my Return to the Temple of Elemental Evil campaign, one guy is playing a warlock who has the spider climb invocation. He's always trying to walk on the ceiling as a way to shoot down into melee, and thus avoid the cover bonus that a creature gets from whatever PC it's in melee with. Since the average ceiling is about 10 feet tall, and standing up there puts his head at mid-back level of the Medium size creatures on the floor, I never give it to him.
So, he sometimes whines about it. Basically, anything that requires a judgement call from me touches off a round of whining.
It's interesting that D&D 3, and 3.5 to an even greater extent, cuts down those judgement calls. Some bemoan that lack of creativity for DMs, and in many ways I agree, but in action it does a lot to keep players from whining.
The funny thing is, whining is to me as anger is to Bruce Banner. When the players really start getting on my nerves, that's when the monsters start using tactics that would make Tucker's kobolds proud. I love my gaming group, they're all friends of mine, but sometimes I'd much rather play D&D than debate D&D.
When I wind up with players that get that way, I usually take the dice out of their hands and restrict player participation to verbal gaming (with much encouragement to staying in chaarcter). I know that some folks as players would say that they wouldn't stand for it, but the ones who have acquiesced found a new or renewed love for the game (then the dice can be given back) and the ones who would walk really never bothered me a whole hell of a lot (if they hadn't, I might have). With the dice out of their hands, and modifiers never being stated aloud by me, the arguments about minutiae all but disappeared.
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