Campbell
Relaxed Intensity
I haven't encountered that, but then I spend a lot more time on this board than other forums. Is this on RPG.net, or somewhere else? (Or in real life, heaven forbid!)
It hit a head here pretty strongly in the wake of 4e's DMG2 mostly from the old school community here along with some of the more die hard simulationist on the board. See Story Telling vs. Role Playing. See also any thread about meta game resources, results based design, etc. It hasn't been particularly strong here in the last couple years, but I've seen elements of elitist 'no story game mechanics allowed here' attitude in some recent threads about 13th Age, skill challenges and interaction modules. It's been pretty tame though. I'll admit the community has become more accepting of different play styles then it once was.
I might be particularly sensitive here because I believe that if 5e truly means to be a big tent game it needs to support Story Now elements at least on a modular basis and the messages I'm seeing from WotC show a certain lack of understanding. Describing simulationist approaches as narrative and holding up 2e style monster entries as the gold standard seem troublesome.
As mentioned up thread Nisarg and crew are particularly dismissive here, but they're dismissive of pretty much anything that doesn't fit their narrow mold. I find Pundit's 3e saved the community from White Wolf diatribe particularly entertaining.
I've occasionally run into some attitude here in person, mostly at game stores when I lived in Michigan. I've pretty much stopped attending game stores due to the dismissive attitude I received when I asked about ordering some MRQ/Legend books - the owner was a classic RQ guy. Of course I tend to be a fan of games that seem to draw a lot of ire - 4e, NWOD, Legend, Burning Wheel, Exalted (though I find the mechanics atrocious).
Oh well. Not a big deal. I've had more luck converting non-gamers into gamers.