Hussar
Legend
Mr. Senator, when did you stop beating your wife?
I'm sorry but your wild generalization is vastly removed from reality.
Really? 25% of all humans in 1e have 1 hit point. How is that different? You can fiat it away and ignore it, somehow wiping out massive numbers of the population, ignoring the fact that doing so would result in mass extinction, ignore all the small animals who, in every edition, had 1 hit point, which you also apparently kill, thus wiping out much of the biomass of your world.
But, apparently this is a wild generalization.
YOU are the one insisting that the rules inform world building. I'm simply holding you to your own standard. If you ignore the rules to make a believable world, which I imagine that you and every other DM out there does, then why does having an explicit type of monster suddenly become a major stumbling block?
That is what everyone does. The only difference is where the cut off is. They are all arbitrary based upon preference.
I said rarely. Please actually respond to what I say, the fact that you translated "I rarely had 1hp creatures in my worlds in prior editions and at a much lower % than indicated by the raw dice. I'd just kinda assumed most of the 1hpers in the world had already died off, resulting in only a few 1hpers being around" into a response based around NEVER makes me think you're not really talking to me, because you're surely not responding to what I'm saying.
I don't fiat them to ignore them, I fiat them because I assume most of them have suffered 1hp of damage and therefore they're dead.
So, you wipe out 25% of the population of your worlds? Or somewhere to that effect? What do you do with all the creatures that actually only have 1 hit point? Oh, that's right, you ignore the rules.
First: since I fiated out most 1hp humanoids, doesn't that mean I was bothered by them?
You couldn't possibly have fiated out most of the 1hp humanoids. You'd still have to wipe out massive numbers of population in order to get "most".
You ignore the rules, same as everyone else.
Second: You're confusing 1hp creatures with minions, that is not the case. Minions are explicit mechanical constructions that exist outside the normal scale of creature toughness for the explicit purpose of dying quickly and making player's feel tough while providing a mechanical role in combat. A creature with 1 hp in 4e isnt like a creature with 1hp in prior editions because having 1hp in one edition is different in design than having 1hp in others. I've already gone over this, but since you don't seem to be reading what I'm posting, I'll repeat it here, "I suspect the major difference is one of scale. In 1e, hp varied from 1 to about 100 for normal creatures (not uniques). In 4e that has increased from 1 (only minions) to the weakest creature in the world (outside a minion) having around 20hp while the strongest reaching close to 1,400hp. A minion, is about 1/20th as tough as the next weakest creature in the world. The difference of scale is dramatically larger, and that increase results in it being increasingly harder to ignore an issue, IMO.
In more words, a 1hp bandit in a pre-4e editiion (where bandits had 1-6hp - 1e) would have the equivalent of around 4-6hp in 4e, if that bandit was not a minion were one to scale creature strength across editions and if one assumes the listed bandit in the 4eMM is the strongest. If you assume the listed 4eMM bandit as being average instead of strongest, a 1e bandit with 1 hp would then scale into a 4e bandit with about 12hp.
Minions are not like 1hp creatures in other editions.
Why not? Why is there this vast gulf? Just because there is a higher "high end", why does it make any difference when the starting point is EXACTLY the same. A 1 hit point humanoid or creature dies when he takes 1 point of damage. Full stop. There is no difference.
Methinks you should just talk to me as opposed to be snooty. I'm a real human person. Talk to me like you'd talk to someone sitting next to you on the bus.
Your statement is based upon the belief that minions existed in prior editions. I believe they didn't as minions are more than only 1hp creatures - they are 1 hp creatures in context with all the other creatures in the game. A 1hp creature in 1e non-4e D&D is different than a minion because of the relation between a 1hp creatures and the toughness of non-1hp creatures.
Also, your statements are based upon the faulty assumption that I didn't seem to have problems with 1hp creatures in prior rules, even though I explicitly fiated most of them away because I did have problems with them.
joe b.
Look, we're not going to convince each other here. Really, we're not.
I just think that your entire line of argument is specious. You are insisting on a difference that doesn't exist. A minion has 1 hit point and is not the only member of a given race that exists, and thus represents some part of the whole. A 1 hit point 1 HD creature, of any stripe, is not the only member of a given race that exists and thus represents some part of the whole.
Your solution in earlier editions was to basically ignore the problem. You didn't use 1 hit point creatures in adventures, and that's fine, but, you certainly did not just kill them off because, if you did, you would have nothing alive in your world. You would have mass extinctions. A 25% mortality rate before accidental death or disease = everyone dead very quickly.
You are claiming that a 1 hit point bandit in 1e suddenly gains more hit points in later editions. But, that's not the point. We're not transplanting here. Raven Crowkings radioactive Africanized killer butterflies still kill your bandit in 1e same as he kills the minion in 4e.
If you could essentially ignore the problem for 30 years, I find it very curious that suddenly having higher hit point limits makes it difficult to believe. Hell, 3e monsters ran into mid range triple digits and it didn't bother you. Suddenly, because there are epic challenges in the Monster manual, it becomes a major mental stumbling block?
I'm just not seeing it.