Mongolia Jones
First Post
Sure. Allow me to make amendments:
2 Encounters. 1 Daily Each, all Encounter powers; cannot be the same Daily unless the class features provide for it. Nondamaging Dailies can be used between Encounters
50% miss rate
Damage only, status effects not in evidence
Bolstering Blood used max but only 4 times an encounter (compromise)
Bolstering Blood works as written, triggering once for each instance of damage
Round effects counted, damage only
Extended damage counted for 3 rounds, +20% for Wizard Spell Focus
Minor action extension must be accounted for, can be done until all powers expended (but cannot artificially prolong rounds to increase damage)
Basic Items only.
In truth, I'm already ceding a lot here, but let's run with this. You sure about this, though? These are the rules as they are, but they heavily favor Wizard damage to the tune of 1 Orcus, nearly.
2x Encounters each, check
1x Dailies each, check
Non-damage dailies between, check
So that there's less confusion let's do damage in encounter 1 (choosing whatever dailies you want), rest, use non-damaging dailies, then do damage in encounter 2 (choosing the remaining dailies).
Bolstering Blood
My feeling about this power is that it would apply damage once, per opponent, per casting of power.
"When the power you use damages the target, you deal extra psychic damage equal to the damage you dealt to yourself"
It doesn't matter if you damage an opponent with just fire, or fire and poison. It just matters that you damage the opponent. Considering how quarry, sneak attack, and curse work, I'm pretty sure the devs meant for this to work just once per casting of power.
We can always start a new thread and ask the community, alas, you may be right and I may be wrong.
Extended (or "Save or else" damage)
You said: "Extended damage counted for 3 rounds, +20% for Wizard Spell Focus"
btw, Spell Focus: +2 on d20 is +10%, not +20%
I'll do one better, for your Wizard (save on 12+ d20) lets say you affect opponent for 3 rounds, and my cleric (save on 10+ on d20) affects them for 2 rounds.
Math: Cleric casts a save or damage spell, assume 100 opponents, (55% save per round)
Round 1: cleric damages 100 opponents (55% make save, they will not be damaged next round)
Round 2: cleric damages 45 (55% of them save)
Round 3: cleric damages 20 (55% of them save)
Round 4: cleric damages 9 (55% of them save)
Round 6: cleric damages 4 (55% of them save)
Round 7: cleric damages 2 (55% of them save)
Round 8: cleric damages 1 (end)
Total rounds of damage: 181 rounds of damage per 100 opponents
For Cleric, thats 1.81 rounds per opponent (so we round up to 2 rounds)
Doing the same math for the Wizard, (45% save per round), yields 222 rounds of damage per 100.
For Wizard, thats 2.22 rounds per opponent (so we round up to 3 rounds)
Better deal for wizard.. bigger round-up...
Minor action extension
You said: "Minor action extension must be accounted for, can be done until all powers expended"
Agreed, but lets account for all our actions (standard, move, minor) per round. That way no one will be able to run 3+ minors in any given round.
Still, I'd like to limit minor extended AoE powers to a set number of rounds (maybe 5?) as combat is movement fluid and combatants may move to a different area than where the damaging AoE is located.
Also, another argument for limiting for extended minors to a set number of rounds; in combat, you may very well get hit by a power that dazes you (1 action only that round), or even stuns you (no actions that turn). Obviously, those would be detrimental for keeping extended minors.
What do you think?
You said: "In truth, I'm already ceding a lot here"
I don't want you to feel like your giving up stuff thats due a wizard of 30 levels.
If there's something that you want on the table then just suggest it. After all, we want to see what a War Wizard really can do, otherwise what's the point of the contest.
If it's Bolstering Blood that's bothering you, it is difficult for me to think a wizard will damage himself for more that 50 points in any given combat, considering he has about 150+/- hit points max with all the other damage that he can potentially take during combat.