Marshall:
No, it doesn't. If you want to say that this is a problem, then you have to prove that it actually does what you say it does.
AtomicPope:
Area of effect damage and status effects are not the only facet of controllers, but it is rather important. Single target debuffs are really the purview of Strikers. The Rogue and Warlock lists are chock-full of single-target debuffs - presumably because that's what a Striker is supposed to be doing.
Searing Light does blindness to 1 target. Good for the level. Prismatic Burst does blindness to an area - a range of targets. That's multi-target action denial. We can't possibly argue that Searing Light is a generally better power, which is why it's lower level, but of the two, Prismatic Burst is the controller power.
I didn't just bring up level 7 Encounter powers. I'm bringing up whole-character performance. You can't say that Wizards are better strikers just because Disintegrate happens to be competitive with Rogue damage powers of the level. Likewise, you can't say that Clerics do good AoE control just because a daily power or two happens to fall near Wizard-level effectiveness.
It just doesn't work that way. It's a myopic and mistaken way to assess class relationships.
Flame Strike is a decent Daily power for AoE damage, but if you're looking for damage, Wall of Fire is a better resuable damage zone that Wizards, Warlords, and Rogues can exploit over and over, and Ice Storm is comparable, immobilizes enemies, and THEN creates a zone of difficult terrain for the duration of the encounter. Flame Strike does decent damage, but it's just not on the same level, and the rest of the Cleric's control suite at that level just isn't going to cut the mustard.
He can contribute in other ways, but can't act like a Wizard can.
Paging Mongolia Jones:
I think we better get on with that comparison. I'm willing to concede every assertion you have on Bolstering Blood. I will use it only as you dictate its use. Good enough?
The problem with Firestorm is that it gives a leader the ability to, not only, step into the controllers role, but do it better than the controller does at that level or below.
No, it doesn't. If you want to say that this is a problem, then you have to prove that it actually does what you say it does.
AtomicPope:
Area of effect is not the only facet of controllers. As described on page 16 of the PHB they also, "weaken, confuse, and delay" which would include:
Command - Lvl 3 Enc that dazes and either slides the target or knocks it prone.
Searing Light - Lvl 7 Enc causes Blindness.
By win I assume you mean controlling? D&D isn't a game that can be "won." That fact hasn't changed since its inception. Since you brought up Lvl 7 Enc powers it's important to point out that Wizards don't get access to Blindness powers until 13th level, six levels after Clerics.
Area of effect damage and status effects are not the only facet of controllers, but it is rather important. Single target debuffs are really the purview of Strikers. The Rogue and Warlock lists are chock-full of single-target debuffs - presumably because that's what a Striker is supposed to be doing.
Searing Light does blindness to 1 target. Good for the level. Prismatic Burst does blindness to an area - a range of targets. That's multi-target action denial. We can't possibly argue that Searing Light is a generally better power, which is why it's lower level, but of the two, Prismatic Burst is the controller power.
I didn't just bring up level 7 Encounter powers. I'm bringing up whole-character performance. You can't say that Wizards are better strikers just because Disintegrate happens to be competitive with Rogue damage powers of the level. Likewise, you can't say that Clerics do good AoE control just because a daily power or two happens to fall near Wizard-level effectiveness.
It just doesn't work that way. It's a myopic and mistaken way to assess class relationships.
Flame Strike is a decent Daily power for AoE damage, but if you're looking for damage, Wall of Fire is a better resuable damage zone that Wizards, Warlords, and Rogues can exploit over and over, and Ice Storm is comparable, immobilizes enemies, and THEN creates a zone of difficult terrain for the duration of the encounter. Flame Strike does decent damage, but it's just not on the same level, and the rest of the Cleric's control suite at that level just isn't going to cut the mustard.
He can contribute in other ways, but can't act like a Wizard can.
Paging Mongolia Jones:
I think we better get on with that comparison. I'm willing to concede every assertion you have on Bolstering Blood. I will use it only as you dictate its use. Good enough?