Correct me if I'm wrong, but Cyronax- that Furry (as in people who pretend to be animals) not Furies (Greek myth). Or is it that Zel has typoed.
Zel, there are a plethora of good sites for trying to find gamers.
rpgloop - Welcome! is a good site for one. Google is definetly your friend here.
Now, on to the goodies:
Shadzar - I honestly do feel your frustration. I've been there. When I first started building my online group is was a very painful experience. Players that would sound interested in joining, soak up lots of my time getting their character ready, only to flake out at the last minute. Or players who would try wildly innappropriate characters. Or players who wouldn't make the slightest effort to learn anything about the setting that was being played.
Oh yeah, I totally feel your pain. I used to be where you are now. But, I'm going to impart my little bit of wisdom that I gained from that experience. No amount of banning, building walls, or being hard nosed will make these people better players or people that you want to share your table with. It just won't. Their playstyles and yours (and mine) are just incompatable.
My solution was to advertise my games being the biggest douchebag I could possibly be. That weeded out 90% of the flakes. My online adds were brutal (and, I'm not exactly the most sensitive person in the world in the first place). Lots of THOU SHALT NOT and YOU WILL BE ON TIME, and that sort of thing.
Plus, I made a very coinscious effort to be very clear what the players could expect from me. This much time is what I'm willing to spend on the game, this is how much flexibility I will give you, this is how much prep I put into the game. So one and so forth.
Once I did that, I had a much better time recruiting players. If the player was willing to bull through all the assinine social roadblocks I put up, he or she was likely to be a pretty good player. At that point, I relaxed an awful lot and became much more likely to be flexible with people's concepts.
It worked for me. I've managed to put together a fantastic group with incredibly creative people who continually surprise me and make my game something I look forward to every single week.
But, man, it took a LOT of hair pulling to get to that point.