doctorbadwolf
Heretic of The Seventh Circle
Yeah in my game most magic skills can defend against projectiles, and anyone can learn the magic skills. That, and magic items that deflect projectiles aren’t uncommon amongst Rangers (the group PCs are part of), exactly because no one wants to never use their magic sword.This is an issue in all combat related games. For centuries Artillery was king. No one wants to charge artillery, bows, guns. It sucks in any tactical situation. The only way to fix it in the rules is to use magic to protect yourself or pull a paizo and make rules that make no sense.
If you don't want to deal with it. don't put your players in those situations.
This is mostly represented by making guns not any harder to defend against than swords, as long as you have soemthing to counter them. Combine that with the idea that greater separation from what hits the target means it’s harder to make enchantment stick (ie it’s easy with a melee weapon, a little harder with a bow where you touch the arrow as it leaves the bow, and much harder with a gun where the bullet has solid wood or metal between you and it, and you never touch it after loading the gun), and you’ve got a recipe for lots of melee people in a modern world, but still have room for gunslingers to shine by being really good with guns.