wildstarsreach said:The character is a Kalashtar Cerebremancer. With item and varies buff he has a 28 intelligence. 250 PP @ 17th level
Spells are chosen for either powers not taken, party buff, party movement or unique attacks. If he was Kalashtar, the difference would be 1 less disintegrate of 17 PP at 34 dice/5 dice of which 14 can be done if given time. Otherwise he could do 24 of them at 11 PP doing 22 dice/5 dice.
Let us drop my dice cap suggestion at this time and focus on the biggest problem, "The versitility". With all the energy power you can choose at manifestation any one of 4 powers that have advantages versus the spellcaster. You can with a 4th level power defend against 5 types of powers simultaneously where the spell caster would have to cast 5 3rd level spells just to be equal in defense.
Typical combat
Rd 1: Temporal acceleration of 15 points for 2 rds, quickened action
Sub rd 1-1: Schism
Sub rd 2-1: Vigor of 85 temp HP
Rd 1 action, cast Mirror image 39 PP expended
Rd 2: Temporal acceleration of 15 points for 2 rds, quickened action
Sub rd 2-1: Dragon prophecy full round
Sun rd 2-2: Energy adaptation
Rd 2 action, cast Stoneskin
Rd 2 Schism, mind thrusting or energy ray 30 PP expended
Rd 3: Temporal acceleration of 15 points for 2 rds, quickened action
Sub rd 3-1: Inertial Armor to max
Sub rd 3-2: Force screen to max
Rd 3 action, Finger of death
Rd 3 Schism, mind thrusting or energy ray 57 PP expended
Rd 4: Do whatever helps the party most
By this time the fighters are hurt but my psion is fresh and buffed. He has a temporary action point (Eberron game) to help hit any target that he may not have hit, AC is 33, the creature if the get into melee will miss fairly often and plenty of temporary hit points to soak up damage.
126 PP expended and the character is protected and putting out quite abit of damage to help the party and will give out a lot more in round 4-6, Very few combats against even the toughest monsters go longer than that.
I was just thinking about this post earlier and I thought to myself what good is this character doing for the party? At the end of the third round of combat he has likely done zero damage to the opponents since mind thrust from a schismed mind is unlikely to penetrate most creatures and energy ray cannot be used by it because it has no fingers to point with. At this level the entire combat could easily be over with either the party being nearly destroyed or the bad guys being eliminated. It may look impressive but this character has done nothing to help the group or to hurt the bad guys and everything he has done could easily be taken down by a single spell. Where is the part that actually makes this character any good at anything other than surviving certain kinds of attacks better?