Bront
The man with the probe
Raven Crowking said:I prefer to have a campaign world steeped in gods, but then the question still remains, how does one present it so that it is believable, and important to the PCs?
You need to make the pantheon believable, and make is socialy noticable.
Mechanicaly, there is usually little direct benifit from worshiping a diety for any non-cleric, but it is not only RP gold, (which you can reward with exp, which means there is now a mechanical advantage) it was a fundimental social thing.
Honestly, most commoners never worship one single god, but several different gods (Because they all have different aspects). Warriors ask for the god of war to strengthen them, farmers ask for the gods of agriculture and weather to help him, traders sactify deals in the name of the trade diety. Much like anchient civilizations. Or, in the case of today's religions, many worship to one god and ask for his blessing in many mannors and at different times.
Faith grants people the courage to do something they would have never thought possable otherwise, and can be a powerful motivating force. In a way, that the deity exists or interferes or not is trivial, it is the act of faith itself that can be important.
The gods were origionaly used as a way to explain things that at the time seemed otherwise unexplainable (Much like what was labled "magic"). Their background stories can add flavor to a world beyond the normal background of cities, heroes, and legends. (Think Greek mythology, which many people find more interesting than actual Greek history.)
I'm not sure this answers your question, but I hope it helps.