wallshot
First Post
so here goes my character-(if he seems a little high-powered, he needs to be, WiKidOgre let us start with the value of a 6th lvl character at 4th lvl)
Wyndan
Male Halfling (strongheart) Rog3/Ftr2 CR ??? (spellware throws me); small-sized Halfling; Init +5; AC: 23 (flatfooted 18, touch 16); Spd 40', 120'(run); Hit Dice 3d6+6+2d10+7 (46 HP); BaB +4; Melee, +5 (1d6 Retractable Claws 17x2); Ranged, +12 (3d6 MWLBP 20x2), +10 Ranged;SV Fort +7 , Ref +8, Will +4; AL CG; Str 11, Dex 20, Con 16, Int 15, Wis 16, Cha 14.
Skills: Balance 10, Bluff 4, Climb 4, Diplomacy 2, Disable Device 5, Disguise 2, Escape Artist 5, Forgery 2, Freefall 7, Gather Info 4, Hide 24, Innuendo 3, Intimidate 5, Jump 20, Listen 10, Move Silently 22, Navigate 6, Open Lock 6, Pilot 11, Search 7, Sense Motive 3, Spot 8, Tumble 12, Use Devcie 4, Use Magic Device 4
Feats: Ambidexterity, Point Blank Shot, Precise Shot, Two Gun Shooting, Weapon Focus (Blaster Pistol)
Languages: common, halfling(mafia), Draconic, ork (and whatever languages i have programed into my translator)
Class Abilities: Rogue 3- sneak attack +2d6, evasion, uncanny dodge; Ftr 2- 2bonus feats, simple and martial wpn prof, light/medium/heavy Armor Prof
Spellware
Stealth- +10 bonus to move silently and hide checks
Retractable Claws- 1d6 17x2 free use of improved unarmed strike
Resistance (basic)- ignore 5points of Acid, Cold, Electricity, Fire, Negative and Sonic Damage from each source
Magic Sense- detect magic at will
Equipment: +1 Combat Fatigues, 2xblaster pistols, 2xspare clips, flashlight, resperator, spare energy cell, datapad, 1 blank disk, all-in-one headset (includes-personal communicator, language translator, night-vision), signal jammer, 2 frag grenades, 400gp (damn havin to trade in gold for cred), 6 gems (not quite as hard as changing gold), 300 Silver(!!!!!), a ring (Magic Sense proves its usefullness yet again...), boots of springing and striding.
now, if my twin bro would just post his stats...U would see how un-alike we are...
Wyndan
Male Halfling (strongheart) Rog3/Ftr2 CR ??? (spellware throws me); small-sized Halfling; Init +5; AC: 23 (flatfooted 18, touch 16); Spd 40', 120'(run); Hit Dice 3d6+6+2d10+7 (46 HP); BaB +4; Melee, +5 (1d6 Retractable Claws 17x2); Ranged, +12 (3d6 MWLBP 20x2), +10 Ranged;SV Fort +7 , Ref +8, Will +4; AL CG; Str 11, Dex 20, Con 16, Int 15, Wis 16, Cha 14.
Skills: Balance 10, Bluff 4, Climb 4, Diplomacy 2, Disable Device 5, Disguise 2, Escape Artist 5, Forgery 2, Freefall 7, Gather Info 4, Hide 24, Innuendo 3, Intimidate 5, Jump 20, Listen 10, Move Silently 22, Navigate 6, Open Lock 6, Pilot 11, Search 7, Sense Motive 3, Spot 8, Tumble 12, Use Devcie 4, Use Magic Device 4
Feats: Ambidexterity, Point Blank Shot, Precise Shot, Two Gun Shooting, Weapon Focus (Blaster Pistol)
Languages: common, halfling(mafia), Draconic, ork (and whatever languages i have programed into my translator)
Class Abilities: Rogue 3- sneak attack +2d6, evasion, uncanny dodge; Ftr 2- 2bonus feats, simple and martial wpn prof, light/medium/heavy Armor Prof
Spellware
Stealth- +10 bonus to move silently and hide checks
Retractable Claws- 1d6 17x2 free use of improved unarmed strike
Resistance (basic)- ignore 5points of Acid, Cold, Electricity, Fire, Negative and Sonic Damage from each source
Magic Sense- detect magic at will
Equipment: +1 Combat Fatigues, 2xblaster pistols, 2xspare clips, flashlight, resperator, spare energy cell, datapad, 1 blank disk, all-in-one headset (includes-personal communicator, language translator, night-vision), signal jammer, 2 frag grenades, 400gp (damn havin to trade in gold for cred), 6 gems (not quite as hard as changing gold), 300 Silver(!!!!!), a ring (Magic Sense proves its usefullness yet again...), boots of springing and striding.
now, if my twin bro would just post his stats...U would see how un-alike we are...
Last edited: