Michael Morris
First Post
I've been tinkering around with the Wild Spellcaster Template from Wild Spellcaster and pondering some changes to make it less, well, boring, without unbalancing it. This is what I came up with...
Wild Spellcasters
In addition to the fact that some spells can be wild, so can some spellcasters. The choice to be a “wild” spellcaster is made at character creation or when the character first acquires their spellcasting class. The choice is permanent for that class, but if the character later acquires a second spellcasting class that class does not have to be wild. For instance, a Cleric of Terix (an extremely chaotic deity) could have the wild spellcaster template on their cleric spells, then later become a wizard and not have that template on their wizard spells.
Unlike other templates, the presence of the wild spellcaster template doesn’t change the character’s ECL or CR since the benefits and hindrances are about equal to one another. They are:
1. The character’s save DC is 1d20+spell level, not 10+spell level. Wild spellcraft spells vary considerably in their effectiveness.
2. If the character rolls his level on the d20 when setting his DC, a mishap occurs with the spell. Epic level characters mishap on a roll of ’20.’ Mishaps can be baleful or beneficial.
3. The character gains a +1 competence bonus on his saving throws against spells with the wild descriptor, further the DC of his spells with this descriptor rises by +1 competence bonus. This is due to the character’s familiarity with wild effects
4. The character cannot learn or prepare spells with the metamagic descriptor. These spells involve a high amount of precision and don’t take well to the unstable magic wild spellcraft evokes.
5. The character qualifies for feats that require the wild spellcaster template.
Note that some spells and effects can temporarily assign the wild spellcaster template to a character. This temporary assignment only applies the first 2 effects on the character; the last three are reserved for characters that are permanent wild spellcraft casters.
Wild Spellcasters
In addition to the fact that some spells can be wild, so can some spellcasters. The choice to be a “wild” spellcaster is made at character creation or when the character first acquires their spellcasting class. The choice is permanent for that class, but if the character later acquires a second spellcasting class that class does not have to be wild. For instance, a Cleric of Terix (an extremely chaotic deity) could have the wild spellcaster template on their cleric spells, then later become a wizard and not have that template on their wizard spells.
Unlike other templates, the presence of the wild spellcaster template doesn’t change the character’s ECL or CR since the benefits and hindrances are about equal to one another. They are:
1. The character’s save DC is 1d20+spell level, not 10+spell level. Wild spellcraft spells vary considerably in their effectiveness.
2. If the character rolls his level on the d20 when setting his DC, a mishap occurs with the spell. Epic level characters mishap on a roll of ’20.’ Mishaps can be baleful or beneficial.
3. The character gains a +1 competence bonus on his saving throws against spells with the wild descriptor, further the DC of his spells with this descriptor rises by +1 competence bonus. This is due to the character’s familiarity with wild effects
4. The character cannot learn or prepare spells with the metamagic descriptor. These spells involve a high amount of precision and don’t take well to the unstable magic wild spellcraft evokes.
5. The character qualifies for feats that require the wild spellcaster template.
Note that some spells and effects can temporarily assign the wild spellcaster template to a character. This temporary assignment only applies the first 2 effects on the character; the last three are reserved for characters that are permanent wild spellcraft casters.