Name: NR4ZN (Ennar Forzian)
Race: Mechanoid
Class: Armor Adept
Str 22 +6 (18 base +4 armor)
Dex 14 +2
Con -
Int 14 +2
Wis 10
Cha 6 -2
HP 4 (plus something for construct I hope)
AC 16
Large Greatclub +6 (2d8+9 damage)
Large Spiked Chain +6 (2d6+9 damage)
Note: NR4ZN doesn’t remember that it has a spiked chain. Its in a storage compartment somewhere
Special Abilities
Immune to effect that target humanoids only (charm person, hold person etc.)
Immune to poison, sleep, paralysis, stunning, death effects, necromantic attacks, radiation, and diseases
of organic creatures.
Does not breathe or eat.
Immune to ability damage, ability drain, or to death from massive damage.
-4 racial penalty to Charisma when dealing with organic life.
Cannot heal lost hit points by the use of medicine, first aid, healing spells, potions, or the use of
powers such as Healing Touch. The skills Craft/Repair: Electronics and Craft/Repair: Mechanics may be used in place of the First Aid skill.
May not imbibe magic potions or extraordinary chemicals.
Suffers 1d8 points of additional damage from electrical attacks and electrical sources of damage.
-4 racial penalty to the skills Animal Empathy and Handle Animal.
Size Large: -1 size penalty to AC and attack rolls, as well as a -4 size penalty to Hide checks. +1 size modifier to Fortitude saving throws, 2 + [Con Modifier] bonus hit points,
and may lift twice the listed amounts for their Strength score. Face and reach of 10 feet.
Mechanoids suffer an inherent -2 penalty to Charisma.
Mechanoids may not place any ranks in the Disguise skill.
Powers
Fast Healing (1 HP / 10 Min) with Cling to Life (works at -1 to -10)
Note- this powers costs 1 over the 4 allotted EPs
Power Armor
Str +4
AC +5
DR 4
Speed 30’
ACP -4
Suit Modifications: Moderate Fortification (4), Damage Reduction (2) included above, Jump Jets (2), Enhanced Str (2) included above