CrypticSplicer
First Post
I'll always remember 4e as the edition that most encouraged teamwork and party tactics. Tactical leaders like the warlord more than doubled the effectiveness of entire parties. Everyone got to feel awesome! My friends and I made some of the craziest teams that we brought to conventions. We once made a team of pixies, halflings, and gnomes and called them Peter Pan and the Lost Boys. Another time we all made construct characters that "came from the future" and called ourselves Skynet. We always knocked our foes unconscious, unless they were human. We killed all those wankers. Any one of them could be one of John Conner's forefathers!
We could have made all those parties in other editions, but we never did before 4e because only 4e encouraged party synergy so much.
We could have made all those parties in other editions, but we never did before 4e because only 4e encouraged party synergy so much.