Vicar In A Tutu
Explorer
I absolutely love 5E. The core books are great. I really like the slow release schedule. Great job, WoTC!
Solid if uninspiring rules set. nothing all that fresh/exciting if you play things besides D&D, but plays well at the table so far. I also think the art and aesthetics are uninspiring.
I could live with all that, no problems, if it had decent adventure support, but the adventure path/story script is exactly the opposite of what I had hoped for.
Uninspired? Really that's the word you are going to use? If anything I would call this game the most inspired of all D&Ds. Uninspired... what.. I just.. what!?
Uninspired? Really that's the word you are going to use? If anything I would call this game the most inspired of all D&Ds. Uninspired... what.. I just.. what!?
Yep. That's the word. I play alot of other games & D&D derivatives, and there is nothing in 5e that I find all that fresh or exciting. It may be new to D&D, just like when the unified mechanics of 3.0 came out, or 4e's skill challenges, but it had been around for years in other games.
I like 5e well enough, certainly better than 1, 2, and 3. While I don't want to play 4e (combat too grindy) there are a few things I wish were kept.
Monsters having their spell abilities spelled out right in the monster splat block would have been nice. Looking up spells for monsters when there is only one PHB at the table is difficult, especially with 3 other players looking up their spells.
In a related note, powers are kind of hidden in the rulebook unless you do a careful study. They often can also be quite complex. In 4e everything you could do was pretty much laid out on your character sheet or power cards. So a newbie player could just show up and have his own reference material without the PHB. 3e/PF at least has the online SRD, which 5e doesn't have either.
So a lot of issues I have with 5e could be solved with good electronic tools.
This DandD feels a lot like the newer Mario and Zelda games. Are they innovative? Not really. Do they include anything other games haven't? Not for the most part. Are they polished to all hell and absolutely a blast to play? You're damn right. And I'll take a super fun and easy to run game over an immensely difficult but innovative one.