I'm quite happy with 5E. It's the best edition of D&D yet... and I've played most of them. I've been a player in AD&D 1E, AD&D2E, and BX (Moldvay/Cook), and 4E; I've run 0E, AD&D 1E & 2E, BX, BECMI (Mentzer), Cyclopedia (Alston), Big Black Box Basic (Denning; intended to lead to Cyclopedia), 3.0, 3.5, and 5E. I've not run Holmes Blue Basic, nor 4e, but have read them both.
5E combines the unified mechanics of 3E with the BX & AD&D 1E DM-driven approach, throws in the few things I liked from 4e (cantrips as at will, short rests), and the patch it as you want mode of 0E as played. It tries for the clarity of writing of Holmes or Moldvay.
Like AD&D 1, the DMG is information dense. Unlike AD&D 1, it's not also buried in walls of gygaxian verbiage-spew.
I like the art in the DMG the best of the three, but in general, I like the art in 5E just a little less than AD&D 2E - which I feel has the very best D&D art, ever. The thing is, the 5E art is almost as good, and better placed into the layout, making it more effective. (Except for the Monk and halfling illos in the PHB, which just rankle me; the monk for the multi-light, multi-wind issue; the halfling for simply being ugly.)