Withering [Effect]

WarDragon

First Post
Ltheb Silverfrond said:
The math would likely be fine (diminishing returns and all that at higher levels) but man, it seems a bit complicated.

Some people just don't like to do math. I know my group wouldn't, though I don't have a problem with it.
Seconded. Whatever you do, please make it a straight division... maybe it should only do 1/20th instead of 1/10th (or, if you prefer, use only half HD to calculate the damage)?
 

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I don't mind finding the Square root of one's HD when calculating effects, but it gets hairy when you think about negative levels, and the [Effect] Augmentations. (Does Telluric effect double the damage dealt each round, or the amount of HD I count as having?)

1/20th might be fine. I think the Square Root solution is the best as far as fairness goes, but not everyone is a crazy math enthusiast.

Compare: Square Root / VS / 1/20th (At full 'perfect' level)
50HD 7 vs 2.5
200HD 14 vs 10
400HD 20 vs 20* - Equal in power at the DEMIURGE level
800HD 28 vs 40
1000HD 31 vs 50
10000HD 100 vs 500
 

dante58701

Banned
Banned
=^.^= Although not exactly on topic, I do think imbalance issues will also arise with Sidereal cosmic abilities not matching their Cosmic Ability counterparts.

For example...Alter Reality :p
 

Personally, I don't see any problems with setting Withering damage as the square root of your HD. It's an extremely simple calculation that can be done mentally (at least until 1000+ HD), and if you're playing using Immortals Handbook rules, you're probably going to be fairly proficient at math anyway.

Well, I'm going to go compare the damage values of sqrt(HD), 1/20 HD, and 1/10 HD. I'll use Perfect Withering (Constitution) Beam as a basis for damage, since that seems to be the most brick-shittingly powerful of the effects, what with its reducing maximum hp per HD and all.

Perfect Divine Beam, Perfect Force Beam, Perfect Energy Beam, Perfect Aligned Beam, Perfect Bane Beam = 1 damage die per HD

(All damage values are averages: 2 per HD for divine, 2.5 per HD for force, 3.5 per HD for energy, 4.5 per HD for aligned, 6.5 per HD for bane)

30 HD... 60 divine, 75 force, 105 energy, 135 aligned, 195 bane
40 HD... 80 divine, 100 force, 140 energy, 180 aligned, 260 bane
60 HD... 120 divine, 150 force, 210 energy, 270 aligned, 390 bane
80 HD... 160 divine, 200 force, 280 energy, 360 aligned, 520 bane

120 HD... 240 divine, 300 force, 320 energy, 540 aligned, 780 bane
160 HD... 320 divine, 400 force, 560 energy, 720 aligned, 1040 bane
240 HD... 480 divine, 600 force, 640 energy, 1080 aligned, 1560 bane
320 HD... 720 divine, 800 force, 1120 energy, 1440 aligned, 2080 bane

Perfect Withering (Constitution) Beam = sqrt(HD)

30 HD... 5 Constitution drain = -2.5 Constitution modifier × 30 HD = -75 maximum hp (-150 in home plane due to ×2 hp multiplier)
40 HD... 6 Constitution drain = -3 Constitution modifier × 40 HD = -120 maximum hp (-240 in home plane due to ×2 hp multiplier)
60 HD... 7 Constitution drain = -3.5 Constitution modifier × 60 HD = -210 maximum hp (-420 in home plane due to ×2 hp multiplier)
80 HD... 8 Constitution drain = -4 Constitution modifier × 80 HD = -320 maximum hp (-640 in home plane due to ×2 hp multiplier)

120 HD... 10 Constitution drain = -5 Constitution modifier × 120 HD × 2 hp multiplier = -1200 maximum hp
160 HD... 12 Constitution drain = -6 Constitution modifier × 160 HD × 2 hp multiplier = -1920 maximum hp
240 HD... 15 Constitution drain = -7.5 Constitution modifier × 240 HD × 2 hp multiplier = -3600 maximum hp

Perfect Withering (Constitution) Beam = 1/20 HD

30 HD... 1 Constitution drain = -0.5 Constitution modifier × 30 HD = -15 maximum hp (-30 in home plane due to ×2 hp multiplier)
40 HD... 2 Constitution drain = -1 Constitution modifier × 40 HD = -40 maximum hp (-80 in home plane due to ×2 hp multiplier)
60 HD... 3 Constitution drain = -1.5 Constitution modifier × 60 HD = -90 maximum hp (-180 in home plane due to ×2 hp multiplier)
80 HD... 4 Constitution drain = -2 Constitution modifier × 80 HD = -160 maximum hp (-320 in home plane due to ×2 hp multiplier)

120 HD... 6 Constitution drain = -3 Constitution modifier × 120 HD × 2 hp multiplier = -720 maximum hp
160 HD... 8 Constitution drain = -4 Constitution modifier × 160 HD × 2 hp multiplier = -1280 maximum hp
240 HD... 12 Constitution drain = -6 Constitution modifier × 240 HD × 2 hp multiplier = -2880 maximum hp

Perfect Withering Beam (Constitution) = 1/10 HD

30 HD... 3 Constitution drain = -1.5 Constitution modifier × 30 HD = -45 maximum hp (-90 in home plane due to ×2 hp multiplier)
40 HD... 4 Constitution drain = -2 Constitution modifier × 40 HD = -80 maximum hp (-160 in home plane due to ×2 hp multiplier)
60 HD... 6 Constitution drain = -3 Constitution modifier × 60 HD = -180 maximum hp (-360 in home plane due to ×2 hp multiplier)
80 HD... 8 Constitution drain = -4 Constitution modifier × 80 HD = -320 maximum hp (-640 in home plane due to ×2 hp multiplier)

120 HD... 12 Constitution drain = -6 Constitution modifier × 120 HD × 2 hp multiplier = -1440 maximum hp
160 HD... 16 Constitution drain = -8 Constitution modifier × 160 HD × 2 hp multiplier = -2560 maximum hp
240 HD... 24 Constitution drain = -12 Constitution modifier × 240 HD × 2 hp multiplier = -5760 maximum hp

As you can see, Withering [Effect] is still powerful once you get to Elder One-level and above due to that flat ×2 hp multiplier. The square root method seems to be the most balanced up until that point, but past that it seems that 1/20 seems more balanced
 

dante58701

Banned
Banned
I'd vote 1/20th, it's fair, though this will mean a revising of the Epic Bestiary ala Errata File (or just a PDF update...which would take no more than 3 days tops).
 

dante58701 said:
I'd vote 1/20th, it's fair, though this will mean a revising of the Epic Bestiary ala Errata File (or just a PDF update...which would take no more than 3 days tops).

The problem with using 1/20 HD is that Withering [Effect] becomes very weak for those of Greater Deity-level and below, who are going to be the ones using it most commonly since it's chain of divine abilities.

Sqrt(HD) = Balanced for Greater Deities and below, overpowered for Elder Ones and above
1/20 HD = Underpowered for Greater Deities and below, somewhat more balanced for Elder Ones and above
 

dante58701

Banned
Banned
So why not use a combination of the two. First 1/20, then squaring. Anyone playing anything in the Eternal Range better love math anyways.
 



Hey guys! :)

As Adslahnit mentioned, using 1/20th makes Withering useless at anything less than sidereal levels.

The only alternative I can think of might be to use divine rank instead of Hit Dice...?
 

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