evilbob
Explorer
It took me a few reads to understand your steps, but you are right. Another way to put it, though, is:
- attack; on hit, target is slowed
- after first failed save, target is asleep
And then the target stays asleep until it saves. It does go slowly, in that the target gets an entire turn before it can fall asleep, but it's only one failed save to put them into a place where coup de graces can rain down.
And if you have an item that makes them fail a save and are otherwise good to reduce saves, you can put them to sleep for sure and then have a good chance of keeping them this way. All of this ignores the hit chance, but there are other powers that can make you hit.
- attack; on hit, target is slowed
- after first failed save, target is asleep
And then the target stays asleep until it saves. It does go slowly, in that the target gets an entire turn before it can fall asleep, but it's only one failed save to put them into a place where coup de graces can rain down.
And if you have an item that makes them fail a save and are otherwise good to reduce saves, you can put them to sleep for sure and then have a good chance of keeping them this way. All of this ignores the hit chance, but there are other powers that can make you hit.