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Caim knows this moment is crucial. The enemy's mobility is overwhelming once again, and she has to find some way to keep them from coordinating their attacks, or else she and her friends would die here. Aha- the Yeti. She watches it retreat, and attack at long range- a perfect target.
Caim silently thanks the endless dexterity drills in boot camp, and then before she can overthink it, she leaps into her precarious foray through the treacherously icy cave. The wind slams her painfully into stony pillar, but she maintains focus, leaping between patches of sure footing. With a desperate surge of will she lashes out with her last leap at the Yeti. It takes the blow on its arm with relatively little harm to itself, but Caim's mind is her true weapon. Psychic power floods her, bonding her to the creature before her and carrying her to heights of clarity and focus.
[sblock=Actions]*Athletics vs Wind: FAIL, slide->P12, take 3 damage
Double Move:->I6
*Long Jumps to clear icy terrain at O12, N10, M9, L9, and J6 SUCCESS
Minor: Battlemind's Demand->Yeti
Spend AP: Steel Unity Strike MISS Yeti AC 16 for 5 damage[/sblock]
[sblock=Statblock]Caim - Female Half-Elf Fighter|Battlemind 1
Status: Steel Unity Stance - OAs against marked enemies who move without shifting on their turn are +7 vs AC, 2d6+4 damage
Initiative: +1, Passive perception: 10, Passive Insight: 17
AC:19 Fort:15 Ref:13 Will:15 PP: 2
HP: 30/33 Bloodied: 16 Surge value: 8 Surges/day: 5/13
Speed: 5 squares, AP: 0, Second Wind: used, Temporary HP: 0
Melee Basic Attack: +5 vs AC, 1d6+2 (Only use after Eldritch Strike and all PP are expended)
Powers: Brash Strike, Twisted Eye, Battlemind's Demand, Blurred Step, Guardian's Counter, Eldritch Strike, Steel Unity Strike[/sblock]
[sblock=Out-of-Turn Action Conditions]Caim will always use Blurred Step if doing so does not distance her from an enemy which she considers significantly higher priority than the enemy triggering Blurred Step. Caim will use Guardian's Counter at the first opportunity.
If Caim's Combat Challenge is triggered by a melee attack from a credible threat, she will use Eldritch Strike as her Melee Basic Attack, and on a hit she will slide the attacker away from the target to invalidate the triggering attack.
If Caim can make a Melee Basic Attack outside of her turn against a credible threat (if her Combat Challenge is triggered by a shift, for example) and she has Power Points remaining, she will spend 1 to augment Twisted Eye to use in place of her MBA. If she has no Power Points remaining, she will use Eldritch Strike. Note that Blurred Step and Combat Challenge may both activate at the same trigger.
Enemies are not credible threats if I am aware that their ability to move and act freely is far less harmful to the party than is that of other monsters on the board. Caim would not use Eldritch Strike on a Minion when she also has a Skirmisher marked, for example.[/sblock]
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