My searches didn't return anything on this. I apologize if it was answered elsewhere.
Does WOIN have a mechanic for what other systems would call Aiding or Assisting with a skill check? The closest I could find was a Group Check, which isn't the same thing. Extended Tasks also don't seem to fit. Neither does the concept of Assisting for removing conditions.
My thinking is you could take this a couple different directions, either allowing someone to bump up the dice pool to the max of [grade] if they have applicable skills or to add a bonus modifier of +1 if they make a skill check against the challenge.
So, Player A and Player B want to hack a computer system. Player A has Logic [computers] at 4d6 and Player B has Logic [security] at 3d6. The target number is 16. Player B rolls and with a 16 or higher adds +1d6 to Player A's pool.
The problem with the second option is it doesn't make much sense from a game economy perspective. Player B is almost always going to be the weaker of the two, so the odds of a successful contribution to Player A is really low. Both options face the problem of this +1d6 potentially being limited by the max dice pool (since I would consider this a Bonus compared to the Complications mechanic of -nd6, I wouldn't put that upper [grade] limit into play, personally). The second option comes close to a Group Check except for the +1d6.
I'm thinking you could just use the Group Check to do this, giving the group a slightly better chance than just one roller, but if a mechanic exists for Aid/Assist and I simply missed it, I'd appreciate a pointer to it.
Thanks!
Does WOIN have a mechanic for what other systems would call Aiding or Assisting with a skill check? The closest I could find was a Group Check, which isn't the same thing. Extended Tasks also don't seem to fit. Neither does the concept of Assisting for removing conditions.
My thinking is you could take this a couple different directions, either allowing someone to bump up the dice pool to the max of [grade] if they have applicable skills or to add a bonus modifier of +1 if they make a skill check against the challenge.
So, Player A and Player B want to hack a computer system. Player A has Logic [computers] at 4d6 and Player B has Logic [security] at 3d6. The target number is 16. Player B rolls and with a 16 or higher adds +1d6 to Player A's pool.
The problem with the second option is it doesn't make much sense from a game economy perspective. Player B is almost always going to be the weaker of the two, so the odds of a successful contribution to Player A is really low. Both options face the problem of this +1d6 potentially being limited by the max dice pool (since I would consider this a Bonus compared to the Complications mechanic of -nd6, I wouldn't put that upper [grade] limit into play, personally). The second option comes close to a Group Check except for the +1d6.
I'm thinking you could just use the Group Check to do this, giving the group a slightly better chance than just one roller, but if a mechanic exists for Aid/Assist and I simply missed it, I'd appreciate a pointer to it.
Thanks!