Just picked up WOIN Fantasy Careers and haven't' read it all yet (though to be honest...have I really read all of ANY game I've ever owned?).
I've been crunch-adverse for awhile, but by gosh this game is fun making a character at least - I admire the life path type games like Beyond the Wall, Traveller, etc and this one is very clever with the # of Grades representing your "level".
But have a couple of "I just skimmed the book, forgive me if I missed it" questions:
1) page #3 says "your age starts at zero". Page 39 says "Your age is determined by the total of your character’s years in each career". But, say you are in a beginners campaign and start at Grade 1 - you'd have one career and the say you roll low - I could start at like 8 years old (2d6+6) ....right?
2) any reason the optional Slower Advancement rule in the online Rules Reference document isn't in the book (I like the optional rule).
3) it takes awhile to make a character, and it's a blast, but wondering if in the other book there are guides to how to whip up a NPC on the fly? Or even not on the fly- can't imagine a GM nowadays spending hours and hours making a bunch of NPC's.
I'm sure I'll have more questions - but looks like I'll probably order all more at least some of the other books even today in fact. Thanks for any guidance.
I've been crunch-adverse for awhile, but by gosh this game is fun making a character at least - I admire the life path type games like Beyond the Wall, Traveller, etc and this one is very clever with the # of Grades representing your "level".
But have a couple of "I just skimmed the book, forgive me if I missed it" questions:
1) page #3 says "your age starts at zero". Page 39 says "Your age is determined by the total of your character’s years in each career". But, say you are in a beginners campaign and start at Grade 1 - you'd have one career and the say you roll low - I could start at like 8 years old (2d6+6) ....right?
2) any reason the optional Slower Advancement rule in the online Rules Reference document isn't in the book (I like the optional rule).
3) it takes awhile to make a character, and it's a blast, but wondering if in the other book there are guides to how to whip up a NPC on the fly? Or even not on the fly- can't imagine a GM nowadays spending hours and hours making a bunch of NPC's.
I'm sure I'll have more questions - but looks like I'll probably order all more at least some of the other books even today in fact. Thanks for any guidance.