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Working out the XP of creatures


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Morrus

Well, that was fun
Staff member
Also-on a sidenote- is it possible to hyperlink the contents in the next update? It would make the book slightly easier to navigate.

Unfortunately not. It would be very work-intensive, and it changes too frequently. Sorry - I know it can be a pain navigating 300 page PDFs, and the published version of the PDF will if course be fully bookmarked, hyperlinked, etc.

Now we just need technology to do the same to the hardcover version!
 


Cadence

Legend
Supporter
Seriously need help here- the formula is so insanely complex and not very clear is it Health/ ((25.2/Defence)*25.2)*soak PLUS 24/(attack [all attack dice or some?]*4.2)*(damage dice*4.2)+((range [squares or feet?]/10)*4.2)?


From the spreadsheet, unless the Soak covers everything, I think a few terms can be collected to give:

0.294*Health*AttDmgDice*(AttDice+(Range/10)) / ( (635.04/(1.4*Speed+Defence+10)) - Soak )


Putting it into the language R and checking it on columns M, C, and D gave the same results as the spreadsheet.

> ex<-function(Health,AttDD,AttD,Range,Speed,Defence,Soak){
0.294*Health*AttDD*(AttD+Range/10)/((635.04/(1.4*Speed+Defence+10))-Soak)}
> ex(16,2,4,25,4,30,4)
[1] 6.160594
> ex(24,4,4,20,6,9,10)
[1] 12.85183
> ex(36,4,6,20,10,8,10)
[1] 34.40203

---

As an aside, my favorite gaming formula is still the carrying capacity one from Villains and Vigilantes that's actually the maximum weight you can lift and determines the hand to hand damage: ((Strength/10)^3+(Endurance/10))*(Weight/2)
 
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