rvalle said:
If you want to have more fun give them some kind of special ability(s) as well. Maybe the Shadow Hound's ability to blend into the Shadows so they can go invisible. And more HP then the run of the mill shadow as well. Maybe they could still shape change into a wolf shadow, a goblin shadow and their hybrid shape.
*snip*
I figured a Shadow would start off looking like his original shape but over time lose it and become the plain humanoid shapes that normal shadows look like. So Doj's wife would still look like herself... which would cause some problems for Doj if they meet.
rv
nice.
I'll have the shadow barghests "flicker" (rather than blink - but same effect) with the description having all 3 forms superimposed. d6 Str from a single bite attack since that is their primary attack.
so. Shadow Barghest (amalgamated shadow and barghest d20 entries - please let me know if you think something should be different)
Medium Undead (Incorporeal, Evil) [loses outsider/extraplanar, lawful and shapechanger]
HD 6d12 (39hp); Init+6; Speed Fly 40ft (good); AC 13 touch 13, flat-footed 11; Base Atk +3; Grp -; Atk +6 melee (1d6 Str, incorporeal touch); Full Atk +6 melee (1d6 Str, incorporeal touch); SA strength damage [no ability to create spawn], feed [as per Barghest but +1HD only], flicker* [as per blink]; SQ Darkvision 60', incorporeal traits, +2 turn resistance, undead traits; AL CE; SV F+3, R+6, W+6; Str -, Dex 15, Con -, Int 10, Wis 13, Cha 14; Skills & Feats Hide+15, Listen+11, Search+11, Spot+11, Intimidate +13, Move Silently +10, Sense Motive +11, Alertness, Dodge, Combat Reflexes, Improved Initiative
explanatory notes:
Grapple goes as it is harder for an incorporeal creature to grapple
Create Spawn goes as the Barghest feed ability seemed a better match here.
Lose most spell-like abilities, shapechanging, damage reduction/magic and scent as I see these mostly due to physical form and/or extraplanar origins.
Likewise Bluff, Diplomacy and Disguise depend upon the ability to communicate and as Shadows cannot speak intelligibly I've dropped these. [I still allow Seraxes (greater shadow) to communicate intelligibly for dramatic effect.]
Survival and track have been dropped because it doesn't gel with being a shadow.
Jump isn't needed as it can now fly.
Alignment now CE
Saving Throws are a compromise between barghest and shadow.
AC as per shadow.
Attack bonus (and full attack) a compromise as well, plus bite and x2 claw doing strength damage would be murderous so scaled back to just bite.
*Flicker is the Barghest Blink effect but is on all the time rather than at will.
bonuses and penalties on hide as per shadow (+4 in shadowy, -4 in bright lit)