Chapter 4, Episode 4 (December 29, 2011):
Characters:
Nemis Figstone; Srongheart Halfling, Spellthief 8
Grymtoe Stronghand; Dwarf, Evoker 6, Force Missile Mage 2
Grittil Rockstaff; Dwarf, Cleric 8
Robin; Strongheart Halfling Rogue 5, Fighter 2, Druid 1
Tentalus; Human Psychic Warrior 3, Barbarian 2, Psion 1, Erudite 1
Begin Log (Chess 1, 1370DR)
...we continue to explore the prison...
We prepare ourselves for a fight and open the door to 2 large wolves, 3 guards and a prelate...
Nemis moves into the room invisibly, scouting. One of the wolves detects Nemis' familiar by scent and takes a swat at it.
Tentalus quickly grapples and dispatches one wolf while Nemis' familiar retreats.
Grittil gives Tentalus Bull's strength as the cramped confines of the hall make it hard to get everyone into the fray.
The Prelate casts invisibility purge, trapping Nemis in the room in a delicate position.
Tentalus begins grappling the second wolf.
The prelate puts the room and hallway into silence, but not before Nemis gets a spell off on the Prelate.
Nemis cowers in a corner keeping himself alive with potions as the group battles into the room.
The group eventually pushes into the room and defeats the guards.
The Prelate eventually succumbs to Nemis' spell and begins to flee, but the group drops her quickly after.
We move into the prison area and discover Proxy Jinnis and a the man who gave us the cryptic warning before we left town.
We quickly realize that the man called Hrumbrand seems to be quite mad, we're forced to subdue him and bind him for easy transport.
Proxy tells us that he was accused of being involved in the plot on the King's family.
We give Proxy the letter from his son, he takes a moment to himself and then returns ready to continue our plan.
We do a quick search of the area, then get ourselves out of there as quickly as possible.
In one of the 'storage' rooms we find Balan and Jinnis' gear.
We beat a hasty retreat out the tunnel we came in, bringing Balan's corpse with us.
On our way Jinnis tells us that Hrumbrand was at one time the King's Minstrel.
We gather our horses and head back to where we were the evening before and we make camp.
We set a double watch and rest for the evening so we can gather our strength for our journey north.
Day 63 (Chess 2, 1370DR)
We wake and begin traveling north... It is a cold day with a moderate wind.
We travel all day without issue...
We make camp with the Pitchwood looming to the west. We post a double watch and rest.
Day 64 (Chess 3, 1370)
We wake and begin traveling.
We travel all day... just before we're about to make camp, we see a party riding out towards us...
They are carrying a blue flag, which Jinnis identifies for us as the flag of Gallo.
We await them... they arrive and we parlay.
Jinnis introduces us to Commander Hertiage. A sturdy looking Dwarf who looks like he's fought many a battle.
Jinnis quickly relays our tale to commander Hertiage.
The soldiers join us and we set up camp for the evening.
Cmdr. Hertiage tells us that we should reach Gallo's Fend in another day and half or so.
It become quite clear that Cmd. Hertiage is a long-time associate of Gallo's and the consensus is that the Ragesian's need to be stopped at all costs.
We rest.
Day 65 (Chess 4, 1370DR) (High -4, 7mph west)
We wake and we head out...
We travel all day.
We make camp and rest.
Day 66 (Chess 5, 1370DR)
We wake and begin traveling again.
Just before sunset we reach Gallo's Fend. A small city with a population of about 7,000.
The city is walled with the Nasham river to one side.
The defences here are much more substantial then in Bresk as this is the most likely invasion route for the Ragesians.
Gallo's Fend has defended the Alydi gap for generations.
As we approach, we are met by Duke Gallo himself as we enter the city.
He nods, steps forward to shake our hands.
He introduces himself and welcomes us to his city.
We follow him into the castle, offering us a cigarette as we enter.
He tells us that news has arrived that Steppengard is marching an army north to attack Gallo.
He speaks of Leska the leader of the Ragesian's, says the Ragesian's are here for Dassen as well as Sequen.
He leads us to a dining hall and we speak of our travels..
After dinner he says he'll send for us in the morning.
Gallo assigns us a manservant named Roger, who can attend to our needs.
Roger takes us to a manor house down by the docks. Tells us we're welcome to stay as long as we need.
We get Roger to sell our mundane loot for us and ask him to find us some pearls.
Nemis and Robin head into the city to locate some magical items.
We return to the manor house and rest for the evening.
Day 67 (Chess 6, 1370DR)
We wake...
We are summoned by Duke Gallo back to the castle bright and early.
We're led to Duke Gallo's war room, where he formally thanks and gives us a promissory note for 4,000 gp for saving his proxy, Jinnis.
He suggests that we use some of those funds to prepare for our next mission, which, he says, will benefit all involved.
"Steppengard is marching an army of 10,000, taking the frozen river north."
He continues that Steppengard can't take the city with a force of that number, but he can weaken our defences against the Ragesians.
We need to resolve this quickly and hope to win a decisive victory. We can then force him to seek terms and agree to face the Ragesians together.
Steppengard will be here in 7 days. So we have to act quickly.
Gallo says that we must win the battle, because if Steppengard wins, he will likely not defend the gap, letting the Ragesians walk in.
We need to convince Dashgobin and Timor to join our side. But we need proof of Ragesia's intentions.
The Ragesians will be coming through the Alydi gap. If there is a sign of Ragesia's intentions, that's where we'll find it.
We're to ride up the gap and check in with the watch towers located there.
We need proof for both lord Timor and Dashgoban.
We'll be provided with horses and wands of healing to help us push the horses faster.
We must leave immediately, servants can purchase anything we need for the trip.
He asks us to take along commander Hertiage.
There are 6 outposts, spaced out every 5 miles... if we rush, we should be able to reach them all in 1 day, and come back the next.
We agree and say we'll set out immediately...
End Log (Day 67, Chess 6, 1370DR)