WotBS - Scouring of Gate Pass


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HolyMan

Thy wounds are healed!
Torrent and Aaron escort one of the look outs to the camp while the others wait.

The camp is just what you would expect from a bunch of greedy bounty hunters, disorganized and dirty. Torrent curses and tells the man to hurry. While she watches him Aaron searches the area.

Near the back canyon wall the inquisitor finds an ominous sight. A light blue silk sheet looks to be covering someone. A booted foot sticks out from under the sheet and a chain runs from boot to a stake pounded into the ground.
 

Fangor the Fierce

First Post
Quickly moving, Aaron moves to the shrouded figure and throws back the sheet to reveal the figure below. He will inspect them captured one to make sure they are alive and well enough to move along....

"Torrent, keep an eye on that one! Who is this and why are they chained? Is this another bounty?" he asks of the greedy bounty hunter.
 

HolyMan

Thy wounds are healed!
Aaron moves the sheet to reveal a poor soul his face ashen his eyes staring wide open. The dead man looks to have died of the cold and on his chest he clutches a frozen dead weasel. Both the man's arms holding it as if to try and keep it warm.

"Yeah, a wizard died couple nights ago. Nothing we could do for 'em."
the bounty hunter says cold and off handedly.

Torrent nearly takes her axe off her back but grits her teeth and clinches her fist. "Come away Aaron we need to be going." Turning to the bounty hunter she nearly screams. "You hurry, get done!"

Aaron would agree but to look at the man and his familiar something makes the young man unsure. He knows he wouldn't want to be left out like this.
 

Fangor the Fierce

First Post
Kneeling, Aaron gives the bounty hunter a cold look before turning his attention back to the dead caster. "May your journey to the after life be warm and bright, and should you need guidance, allow Gracenys to lend a hand if you are found worthy."

Turning back to the bounty hunter, he states, "So you chained him down, and let him die from the cold. When the others arrive, you will bury him properly. This is not a request either."

Grabbing at the chain, he frees the frozen corpse. Aaron then inspects the area for any magical items or the casters book, so that perhaps the others might make use of this fallen one's knowledge.

(OOC - not sure what he would have time to die, as burying him would take too long. Might as well take what they can use and be on their way.
 

HolyMan

Thy wounds are healed!
The look out hurries and is ready in moments just grabbing what blankets he can carry and a pack full of foodstuffs.

Torrent and the man watch Aaron pray over the body and then the woman says in a gasp. "Look at that."

The frayed, dirty silk sheet becomes vibrant and like new glowing in magical light before fading once more back to normal. Aaron looks at the sheet and understands even as he takes it up.

The young man locates a saddle blanket and covers the body before sadly turning away.

"Let's go." he says simply.

[sblock=OOC] Most important thing to find is in Aaron's hands now it's called a Dream Shroud powers and such listed below. PC's will find nothing else of use in the camp. Let me know if you are ready to join the others FtF.[/sblock]

[sblock=New Magic Item]
Dream Shroud
Aura faint divination; CL 3rd
Slot belt or shoulders; Price 3,000gp; Weight --

Description-
This silk sheet displays faded images of old myths of the city of Gate Pass. When worn as a belt sash or a cloak, this item functions as a phylactery of faithfulness, with the extra ability to cast align weapon once per day if the wearer whispers. "Please don't let my death be in vain," during which the shroud briefly is vivid and beautiful as when it was first created. It cannot align a weapon to evil.
[/sblock]
 

Fangor the Fierce

First Post
Moving quickly now, Aaron mounts up and heads out with Torrent and the bounty hunter. As he rides along, he fashions the shroud into a makeshift belt, knowing that it may come in handy one day. More than once, his steely gaze falls on the bounty hunter, wondering just what one less of them do for others in this world....

Pondering this question, he realizes that time has flown quickly, as they near the others that were waiting for them all.
 

HolyMan

Thy wounds are healed!
The group sets the extra horse along with the gear galloping off and watch as the Black Horse Bounty hunters follow them back up the ravine.

Turning her mount Torrent says "I hope the never catch those horses." And then starts at a trot before anyone can ask why.

The mood of everyone is solemn as they continue the rest of the day. Stopping only to rest the horses and take in a light meal.

About two hours before dark they leave the mountainous path and enter an open hilly valley. The path turns into a road and the temperature warms noticeably. Red flowers dot the hills amid yellow grass. The smell of smoke drifts lightly on the air.

Closer to dusk the party treks up what will probably be the last hill of the day. One of the largest around it will probably give a good few of the surrounding country side and maybe a good camping spot for the night. The smell of smoke has become a little thicker and ash can be seen floating on the wind. When the crest the hill they can see the cause of smoke and ash.

The Forest of Innenotdar

3025329531_b855077c35.jpg


It is ablaze. And if the rumors are true it has been on fire for almost forty years. Tall pines stretch down into a valley that burns to the horizon. A steaming river mark the border of the forest and ash covers the ground. And amid the haze of smoke and casting shadows the group wonders...

"Is that a house?" Torrent asks incredulously.

[sblock=OOC] Congratulations everyone is now Level 3 [/sblock]
 

Walking Dad

First Post
Fantalass

"You need elf eyes." Fantalss remarks.
"It is a house."


[sblock=OOC]
Perception check to identify 'house' (1d20+7=27)

Spellcraft checks to identify the potions (1d20+10=27, 1d20+10=13, 1d20+10=27)

Will update my sheet as soon as possible.

---

Fantalass
AC 11 (T11, FF10), HP 12/12, F +1,R+2,W+4


Acid Dart: 4/7 (+3, 1d6+2) (includes Point Blank bonus)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Acid Splash, Dancing Light, Detect Magic, Message
1: Mage Armor - Color Spray, Endure Elements, Mount

Effects:

XP: ?

Caty: AC 15 (T14, FF13), HP 6/6, F +2,R+2,W+4 (Imp. Evasion)

[/sblock]
 
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