Odhanan
Adventurer
I understand what you mean, but I'm not so much suggesting suboptimal choices as I'm suggesting the role-playing of the players to override the tactics of the game when appropriate and relevant. What I'm suggesting in fact is that this "pseudo-videogamey" feel some keep talking about is something that depends a lot on the personal opinions of the players and how they actually play the game. In other words, if you start playing the game with the idea that anyway, you can't role-play correctly because the game is like a MMORPG, no wonder it will feel like a MMORPG.pogre said:I was with you until this last sentence. As a system D&D is more videogamey for the reasons you stated. The attraction of D&D is the wider experiences it can give (that MMORPGs cannot), but suggesting characters not use optimal tactics puts an unfair burden on the players IMO.
Many keep talking about how a system allows for a certain type of play and not others. I'd say personally the system helps some aspects of the game or impedes them, depending on its focus, BUT what many seem to forget is that the actual role-playing is not a matter of rules. It is something that is aside of the rules and can override them at anytime if the GM and players allow themselves to do it. In all cases, the feel of the game will be influenced by the way players and GM approach this topic at the game table (even, as it often is, if it's left unsaid).
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