• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D General WotC Has Owned D&D Longer Than TSR Did

As Matt Forbeck pointed out on Twitter, WotC has owned D&D for 24 years since it purchased TSR in 1997. TSR created D&D in 1974, 23 years before WotC bought it.


log in or register to remove this ad

teitan

Legend
What is the “Forgotten Rum” story?
Something from ALMOST 20 years ago:

This is a story about the elves who work in Gameland. The elves write recipe books ... two kinds of books in particular: books about Donut Cores, and books about Forgotten Rums. The Donut Core books had a lot of recipes (the elves called many-recipe books "crunchy books" for a reason that is too long to relate here), and gave a lot of suggestions about things you could make with Donut Cores, but didn't have a lot of history and interesting descriptions of where the Donut Cores came from, their history, or famous people who used Donut Cores. The Forgotten Rums books were less crunchy, but had the stories behind the Rum recipes, history of where the Rums come from, and information on the people who make those Rums. Still, the elves knew that a lot of people like the Donut Core books and a lot of people like the Forgotten Rums books, so they continued to make both kinds.

Unfortunately, the elves are ruled by a foolish but powerful race called the Bean-Counters. The Bean-Counters are are only concerned with beans. Not fun, not adherence to the old ways, just beans. The more beans, the better. They didn't even soak the beans before they ate them ... they liked things crunchy.

One day, after three of the Rums books were printed, the Bean-Counters took a look at the number of books the elves sold in their shop, and they had questions. They went to the elves' workshop, ensnared a few in nets, and dragged them back to Castle Meeting-Room for interrogation.

"We have been looking at your books," the Bean-Counters say, "and of these Forgotten Rums books, two are very crunchy--the Forgotten Rums Camping Session and Magic of Fae Rum--and one is not so crunchy--Lords of Rumness. Now, the average Donut Core book sells 75 copies, and the two crunchy books sold 75-100 copies. But the less crunchy book only sold 40 copies. We are concerned because your next Forgotten Rums book, The Sliver Munches, is just as less-crunchy as the Lords of Rumness book. We don't think people will buy it. We want all of your books to be more crunchy, even the Forgotten Rums books. Take out some of that history, stories, and crap, and put in more crunchy. MORE CRUNCHY!"

The elves were frightened and confused. "But part of the appeal of the Forgotten Rums books is their non-crunchy parts! People like learning about where the Rums come from, famous Rums-makers, and stories behind the Rums-recipes."

"MORE CRUNCHY!!" came the reply.

"But," the elves protested, "forty books still a respectable number! Why, only a few years ago, we were lucky to sell 10 copies of one of our books. Forty books is wonderful!"

"MORE CRUNCHY!!!" the Bean-Counters bellowed. "But," still trying to get through the soggy much that fills a Bean-Counter's head, "a Forgotten Rums book costs more to buy than a Donut Core book! We make more money with each Forgotten Rums book of the same size than a Donut Core book! More money means more beans!"

That seemed to get through to one of the less mushy parts of the Bean-Counter's brain. "Still, we like it when you sell 75-100 copies better. Selling 75-100 looks better than selling only 40, especially to our evil overlords, the Haze Brothers, who do not understand beans, only things sold."

The Bean-Counters scratched each others' heads (for their heads were so swollen with power that their feeble, never-have-done work arms could not reach every part of their own heads and so they had to help each other with the scratching) and thought. After a week of thinking (during which time the elves became very bored and hungry, as they were still trapped in the nets used to drag them to Castle Meeting-Room), the Bean-Counters made a decision.

"We will give you a sort of test to see if what you say is true--that people like the books that are not crunchy. We will look at how well this next book, The Sliver Munches, does. If it does better than Lords of Rumness, then we will look favorably upon these other Forgotten Rums books you want to do--Raisins of Fae Rum and ... I cannot read the title of this next 'regional book,' but it does not matter--and let you make them. If The Sliver Munches doesn't do better than Lords of Rumness, we will make you change what the Forgotten Rums books are all about. You will take out the stories, and histories, and people, and make it crunchy. Oh so crunchy...."

"But that will ruin the nature of the Forgotten Rums! Why call it a Forgotten Rums book at all if it's going to be exactly like a Donut Core book?"

"People will buy it just because it says 'Forgotten Rums' on it."

"Do we have any choice in accepting this test?"

"No."

And so the elves were released, and they went back to their tree-houses and hill-houses. They wept and prayed, for they knew the Forgotten Rums were at stake, and they knew that the people who bought Forgotten Rums books would never understand why the books were changed if they failed the test of the Bean-Counters.

They sent out a silent wish that people would like and buy The Sliver Munches. They hoped that people would talk about the things they liked about The Sliver Munches, which would encourage other people to take a look at it. And they hoped that people interested in The Sliver Munches would pick it up in the first three months after the book was released, for the Bean-Counters carefully watch those first 90 days and virtually ignore the rest. The doom of the Forgotten Rums was nigh, and only quick interest in a quality book could save it.

. . . . .

End of story.

- Sean
 

log in or register to remove this ad


overgeeked

B/X Known World
Correction, HASBRO owned it longer (than both). And lot of good that did. I think D&D would have been way better had WotC not been tied down by Hasbro. I'll never forget Sean Reynolds "Forgotten Rum" story about what went on behind closed doors for D&D's future.
I would like to hear this story. If this thread isn't the place for it, please PM me.

Note to self: read the whole thread before commenting.
 

innerdude

Legend
A good reminder of my age ** cough **, not dissimilar to the thought I had in 2015 when I realized that Back to the Future was now a 30-year-old movie.

And I remember thinking then, "We are now just as far away from 1985 as Marty McFly was from the year 1955 at the start of Back to the Future." And I also remember thinking that as a kid in 1985, that 1955 literally felt like ancient history. Like it was so long ago as to be nigh inconceivable . . . and yet, to your average 8 or 9 year old living in 2015, 1985 must feel just as ancient as 1955 did to me.
 


CasvalRemDeikun

Adventurer
A good time to sell it to Free League, Modiphius, or Paizo.
Right, because Hasbro didn't just elevate Wizards of the Coast to a division of the company (on equal footing with their consumer products division [all toys and games] and their media Division [television and films]) based on the performance of D&D and Magic: The Gathering. They are about as likely to sell the D&D IP as Mattel is to sell the Barbie IP.
 

innerdude

Legend
Kind of puts to rest grognards complaining about the TSR days as WOTC has produced 3 editions that outsold AD&D 2e and maintained the profitability of D&D the whole time span (in spite of some edition warring)/

In all honesty, other than fond memories of the novelizations spawned throughout the '80s and the release of the first Baldur's Gate, I have zero nostalgia for TSR-era D&D. Is there any question that the game is dozens of orders of magnitude better off now than it was in say, 1981?

*Edit -- and this coming from a guy who has played a grand total of two roleplaying sessions using an actual WotC product since 2009.
 
Last edited:


GreyLord

Legend
Given how bleak the D&D business situation was in 1996-1997, my then early 20s self would be relieved and surprised to see how popular and visible D&D is today. Back then I thought D&D had become an anachronism (of the 20th century) whose glory days were past. It was going to fade away.
And sadly, that game did for the most part.

The name is the same, but the game is not.

Unless, of course, you consider Life and Monopoly the same game...or Chess and Parchesi...or Hearts and Spades and Bridge as the same game...or Texas Hold em and 5 card draw the same game...in which case...more power to you I guess...
 

teitan

Legend
Reading over Forgotten Rums again it really shows how hands off Hasbro has been with 5e. Back when they bought out WOTC it seemed that they were always meddling. 3.5 was even more of a Hasbro thing than a WOTC team decision. They were working on it sure, but not for such a quick release turnaround. Plus the shift to HC only. 4e failing to hit those astronomical sales goals and all those hurdles like licensing revenue not counting really in the end, helped WOTC because when they launched D&D wasn't really a concern for Hasbro in comparison to when 3e launched.
 

Remove ads

Remove ads

Top