As Matt Forbeck pointed out on Twitter, WotC has owned D&D for 24 years since it purchased TSR in 1997. TSR created D&D in 1974, 23 years before WotC bought it.
That is because in the 90's, White Wolf players got the rep of being elitist snobs who looked down on all other RPGs. Maybe that was a big city thing, or a West Coast thing, because all the people I played the Storyteller games with also enjoyed other games, including D&D.
There were definitely little niches within WW culture, rivalries based on preferred game.I live only a couple hours from New Orleans, so there was a bigger crowd of WW players in the area. I could tell some tales of the rivalries between the Werewolf and Vampire players, let me tell you. The weirdest were the "panty raids" - the LARP players from one group would sneak into the other group's games and abduct players or props. Then there was the whole IHOP affair...
I knew plenty of WW players who wouldn't be caught dead playing D&D, they thought of D&D as a childish, simplistic game focused only on combat, with no roleplaying, no plot, and no maturity. . .claiming it was just simple video-game like hack and slash dungeon crawls, and only in White Wolf was there actual plot and roleplaying.
I knew players who would play both WoD and D&D, but there was definitely a subculture or subset of WoD players who felt superior to D&D players and didn't hide it. I think it had to do with how White Wolf drew from subcultures that didn't normally get involved with RPG's.
There were definitely little niches within WW culture, rivalries based on preferred game.
There were the Werewolf players, the Vampire players, and the Mage players, mostly. At least around where I lived.
You had the oddballs that liked the other WW games as their focus, but usually went to something else since those were uncommon. I knew a VERY goth girl who loved Wraith, but since that game was too dark and hopeless even for most WW players, she defaulted to playing Vampire most of the time. . .and someone who loved Changelings, but since that was also too niche to usually get a group together, he'd play a Mage instead.
Thanks for suggestion, Marc. I am rather proud of Ultramodern5. We just launched a follow up to it called Affinity, which is doing rather well on Kickstarter now.Check out Ultramodern: Ultramodern5 (5th Edition) - Dias Ex Machina Games | DriveThruRPG.com