Dragonlance WotC Talks About Dragonlance's Flying Citadel

In a new video from WotC, it is revealed that the adventure in Shadow of the Dragon Queen is the story of the first flying citadel. They also note parallels between the movie Rogue One and the adventure, and call the flying citadel the "Star Destroyer of Dragonlance". [[UPDATE -- WotC appears to have taken down this video]] In the adventure the forces of the dragon queen (Takhisis), led by...

In a new video from WotC, it is revealed that the adventure in Shadow of the Dragon Queen is the story of the first flying citadel. They also note parallels between the movie Rogue One and the adventure, and call the flying citadel the "Star Destroyer of Dragonlance".

[[UPDATE -- WotC appears to have taken down this video]]

In the adventure the forces of the dragon queen (Takhisis), led by Lord Soth, launch a foray into Solamnia to get at a forgotten ruin, The CIty of Lost Names, which is an ancient Istarian flying city.

F. Wesley Schneider says that, like Star Wars, Dragonlance is a setting at war. "There will always be a war". In this story, the characters are in a story as yet untold in Dragonlance, where they are the main motivators who turn the tide of the war.



2E7E0B76-0A81-4AB9-ABF0-F390B967ACF6.jpeg

Above is an image from the upcoming adventure. Below is Keith Parkinson's original Dragonlance flying citadel artwork. You can buy a print of it from his website.

citadel.jpg

According to the Dragonlance wiki:


The Flying Citadels were thought up by Ariakas in the winter of 332 AC, but the knowledge of creating them was already known by wizards and clerics for thousands of years. He envisioned a fleet of flying castles that would destroy any enemy that stood in front of them. The idea though, would take almost 20 years before it was put onto the field of battle. The flying citadels were first put into use on the assault on Kalaman during the Siege of Kalaman. By the end of the war, about a dozen of flying citadels were created. The citadels are commanded by a Flight General, and captained by a Wind Captain.

Flying citadels are created after six months of planning and preparation between a Black Robe Wizard and a Cleric of Takhisis. First engineers or architects find a suitable citadel that would be able to withstand the strain and its suitability as a flying citadel. Laborers for the next six months work uninterrupted with the Wind Captain's Chair and the Wings of Stone are installed. The ritual to raise the flying citadel is performed next, with the mage and cleric acting together in the Wings of Stone chamber. The Wind Captain then takes control, and raises the citadel from the ground and directs it to its next destination.

The outside of a flying citadel looks simply like any castle that was ripped out of the ground, but with a large amount of rock under it for support. The walls and buildings usually suffer some damage in the form of many cracks, but are held in check by the magic, either divine or arcane. Some of the walls don't manage to come with the citadel, and are left on the ground in ruins. There are also barracks in most of the citadels to house about three thousand draconians or human soldiers. The citadel's original Keep is where the Highmaster will make his command center.

The only other room of note is in the lowest portion of the flying citadel. Here, deep in the Keep's dungeon, is where the Wings of Stone can be found. This is needed in order to rip the citadel from the ground, and to keep it afloat.
 

log in or register to remove this ad

Whizbang Dustyboots

Gnometown Hero
the thing is (if you have internal consistency) once 1 group/nation/force gains the ability to do something(like say fly) all other group/nation/force s will do everything they can to gain it or a counter measure to it.
This is a setting loaded with dragons, so I assume that, even we don't see a lot of it in the novels, ranged weapons (it really should be DragonCrossbow, amirite?) and flight is where a lot of resources, mundane and magical, go.
 

log in or register to remove this ad







pukunui

Legend
I guess I've played a wizard too long, because my first thought is "so, any chance they could include the recipe for how to make one of these?"

Ooh, and put a Spelljammer helm in it, too.
So now that the book is officially out on DDB, I can reveal

that the flying citadel is powered by a magical chair that is very similar to a spelljamming helm (right down to the feeling of pins-and-needles you get when you attune to it). While the adventure doesn't mention spelljamming at all, I think you could easily rule that a flying citadel helm could function as a spelljamming helm and allow the flying citadel to enter into wildspace.
 


pukunui

Legend
Here's some more info:

The flying citadel helm doesn't look like a spelljamming helm (it doesn't hover above the ground or have a glowing pattern underneath it. In fact, it's described as "a crude throne made of broken marble" with "veins of pulsing violet light" in it.

The description of the flying citadel helm is really similar to that of the spelljamming helm, to the point where I would speculate that the latter was used as the template for the former, given how much of their respective descriptions are the same. For instance, they are both an "ornate chair" used "to propel and maneuver" the vehicle "on which it has been installed".

Both have an identical "transfer attunement" feature as well.

I'd say one of the biggest differences is that a flying citadel helm is a very rare item, whereas a spelljamming helm is only rare.
 

Remove ads

Remove ads

Top