ColonelHardisson said:
How else would you introduce new mechanics?
Well, you'd be surprised, but many game engines actually put all the actual, you know, rules in the core book. Other books usually just show you how to use those existing rules to model your own type of campaign. For example, Hero 5th ed has UNTIL power books which show the reader how to create different types of powers. GURPS has the Powers book. ec....
ColonelHardisson said:
Plus, what game company is gonna design a game that would never require further publications to add to ro support it?
You mean outside of the fluff? Outside of the spell descriptions and the guilds, and the backgrounds, and the characters, and going from 30 PrCs to 8?
ColonelHardisson said:
Such as? I think the core rules of D&D cover a lot of concepts pretty well. The only thing really lacking is an article discussing how to use the rules to model a wide variety of concepts. James Wyatt had a series of articles in Dragon soon after the release of 3e demonstrating how multiclassing could be used to generate a variety of concepts, but they sank away quietly as everyone scrambled to get the new prestige classes. It's not because these prestige classes were any better at modeling a given concept than multiclassing or wise selection of skills and feats. It was, and is, because prestige classes are the new shiny toy. Plus, they are the weak link in 3e - I like the concept of prestige classes, but if there's anything about 3e most likely to cause power creep, it's prestige classes.
I played a lot of rolemaster. In rolemaster, straight from the get go, you could be a warrior-mage. You could be a fighter-thief. Monte took these and other ideas and wisely brought them to Arcana Evolved. There are dozens of o ther types of character you can't play based on the power level of starting characters of that require dozens of sourcebooks to get that right feat/classs/PrC/domian/spell,, etc...
ColonelHardisson said:
No it wouldn't. If you think that sacrificing some of D&D's most enduring sacred cows will eliminate rules bloat due to endless supplements, I'd say you'll end up disappointed. GURPS doesn't use classes and levels, and how many supplements does it have?
Have you actually read any of the GURPS books or are you just talking about the amount of them? The difference is that there are actually not a lot of new rules as opposed to ideas on how to use the rules to master that particular genre. Unless I'm wildly misremembering how GURPS Powers and GURPS Fantasy read.
Ditto for Hero. Their Fantasy book is one every gamer running D&D should pick up right now. The stateless information alone is worth the cover price. Same thing for anyone playing Mutants & Masterminds with Champions' Villany Amok, a book of ideas on how to use villains in the campaign that doesn't rely on new rules.
ColonelHardisson said:
The accumulating weight of the system you speak of is, in my opinion, a non-issue. The game is only crushed under that weight if one is compulsive and has to use every supplement. The core game can be used for just about any given character concept from classic fantasy. The core can be used on its own without recourse to any other books. The game mechanics don't "force" anything. There will never be the perfect game system that somehow eliminates the need for additional or alternative rules.
Nonsense.
The D&D engine has NEVER modeled classic fantasy. It models D&D fantasy. An entertaining genre in and of itself but a high level barbarian ala Conan with no magic items facing an equal level CR enemy is going to get his butt handed to him quickly unless the GM is using huge amounts of house rules or a variant d20 system.
As far as the perfect game, no, there never will be. However, this doesn't eliminate the need to keep looking at the game to see what changes can be made and made for the better only to be held back by fear. (Hell, Magic Missile is a sacred cow and it's broken. Even in 3.5 where a lot of other spells were nerfed, they coudln't stand up to people and say, "Hey, we're in a new millenium and we're fixing magic missile.)