X5: To the Temple of Death - IC

Rhun

First Post
Aram uses one of the Master's chariot coins to flip, with the tails indicating they should take the right-side passage.
 

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kinem

Adventurer
Aram pulls out a silver coin with a chariot symbol etched on one side, which he got from the mad hermit's hut in the now distant village of Pramayama.

Heads left, tails right.

He flips it, and the blank side comes up. A good sign? He indicates the right passage.

Obeying the coin, the party heads down the rightward tunnel.

It is quite chilly in the tunnels and the air is stale and hard to breathe. The floors are irregular and cluttered with fallen stone and stalagmites. Water and sometimes ice film the walls. Puddles dot the floor. The walls and ceilings of the tunnels are jagged and rough.

The tunnels range from 11 to 20 yards wide and 11 to 30 yards high.

It is difficult to keep accurate track of time while in the tunnels, but they seem to go on for miles and miles.

Fungus grows in patches throughout the tunnels. Girgal suspects that much of it is poisonous.

As the party enters a wide section of the tunnel, you hear the noise of rocks tapped against rocks. When you try to approach the source of the tapping, it stops. You see nothing unusual - only boulders, stalagmites, and stalactites.
 

Rhun

First Post
"Be alert," says Aram quietly to his companions. He moves forward slowly, trying to find the source of the taping.
 

kinem

Adventurer
There is no doubt that this tunnel has been used in the past - while tracks are often hard to discern in the rocks, there are some places where they are obvious, and occasionally you have passed a pile of trash or a nearly skeletal corpse.

Aram and the others inspect the area where the tapping sound had seemed to come from. There are stalagmites and stalactites (some fused into pillars), and numerous rocks including several large boulders, but you don't see any animals or other likely sources of the noise.

Just move on?
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal looks around if all stalagmites have stalactites and the other way around.
Ripclaw sniffs into the air.

[sblock=ooc]
http://invisiblecastle.com/roller/view/2173602/
----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Rhun

First Post
Aram pauses, looking expectantly at Girgal. If the halfling didn't sense anything, than perhaps they should just move on.
 

kinem

Adventurer
None of the stalagmites or stactites look out of place.

Ripclaw sniffs around but only smells the dank air and the dusty rocks.

The party continues onward. Similar incidents with odd tapping noises happen again, a couple more times. In each case the noise stops when the party approaches, and there is no obvious cause for the sound.

After about another hour of travelling in the tunnels, there is a sudden much louder noise. Two large creatures - they appear to be made of rock, so that you didn't notice anything unusual until you were close, but now they look very much like trolls and are about 11' tall - peel away from the sides of the tunnel and confront the party! They look prepared for action but hold back for the moment rather than attack yet.

At the same time, a small boulder ahead in the tunnel rises to its feet! In doing so it makes rocky noises similar to what you have been hearing.

The boulder-creature says in an odd, hollow voice "Halt! Surrender now, and you might live."

[sblock=map]
Code:
XXXr.......XXX
XXXX.......XXX
XXXr.......XXX
X..........r.X
Xr...........X
XXr...r......X
X..r........XX
X..........rrX
X.r....b.....X
Xrr........rrX
XXXX.T..T.XXXX
XXX........XXX
XXXX..AG...XXX
XXXr..KF..rXXX
XXX........XXX
XXXr.......XXX
XXXXX.....rXXX
XXXr.......XXX
XXX........XXX
XXX........XXX


A = Aram
G = Girgal + Ripclaw
K = Keira
F = Fuller

T = rock troll
b = boulder-monster

r = boulder (real, or monster?)
[/sblock]
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Surrender to whom?" Girgal asks, as he summons an small earth elemental himself.

[sblock=ooc]
use feat. Ripclaw full defense.
----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2 - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

renau1g

First Post
Father Fuller wonders the same thing as Girgal.

[sblock=OOC]

58/58 HP, 22 AC, F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3) (x2), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[/sblock]
 

Rhun

First Post
"Indeed," adds Aram, his scimitars leaping into his hands. He wondered how effective the weapons would be against creatures of this sort, but he was unaccustomed to handling the larger sword and axe that they had taken from their enemies. "Identify yourself!"
 

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