jgsugden
Legend
There are plenty of inefficient spells that have an essentially stronger version at the same level, especially when you look at the inverse of healing - damage spells.[MENTION=2629]jgsugden[/MENTION]: I think the main concern people have is that it stomps all over prayer of healing.
EDIT: Out of combat, healing spirit can heal up to 35 (10d6) hit points per PC at its base level. Prayer of healing, however, can only heal 9-14 (2d8 + 1-5) per PC, with a limit of six PCs in total. Both are 2nd level spells.
I don't care that a spell is essentially pareto optimal to another spell - that doesn't make either spell too powerful. I care that the spell doesn't make the game 'unfun'. Using a second level spell to heal the entire party to full hps is not overpowered in my book.