First off, my DM allowed it (#broken)
So while things are good and before minds change,
Anyone have anything more clever/broken than 9warlock/11fighetr? (max dex/cha eventually)
Shoot an eldricht blast 3 times a turn(possibly 12 beams of d10+Cha Mod, 24 beams with action surge (wtf)) (+hex dmg on each beam is single targetting)
Each beam pushing 10ft.
Negate close quarter disadvantage to eldritch blast with Feinting Attack manuver, pushing dude back so u can walk away without disengaging vs1 target
Keeping Rally manuver up ALOT
(maybe eldritch knight would be a better option than battlemaster?)
Short rests are auto included after each battle unless sumthing spicy.
Party is tank druid, Monk, Rogue, unoptimized Cleric (incase it influences sum1s decisions)
i have room for 3 feats with human variant. (rsil con, lucky(good with my DM),warcaster)
lightarmor + shield + defence fighting style.
i wanted the +5 initiate and save to dex instead of going a STR build
So while things are good and before minds change,
Anyone have anything more clever/broken than 9warlock/11fighetr? (max dex/cha eventually)
Shoot an eldricht blast 3 times a turn(possibly 12 beams of d10+Cha Mod, 24 beams with action surge (wtf)) (+hex dmg on each beam is single targetting)
Each beam pushing 10ft.
Negate close quarter disadvantage to eldritch blast with Feinting Attack manuver, pushing dude back so u can walk away without disengaging vs1 target
Keeping Rally manuver up ALOT
(maybe eldritch knight would be a better option than battlemaster?)
Short rests are auto included after each battle unless sumthing spicy.
Party is tank druid, Monk, Rogue, unoptimized Cleric (incase it influences sum1s decisions)
i have room for 3 feats with human variant. (rsil con, lucky(good with my DM),warcaster)
lightarmor + shield + defence fighting style.
i wanted the +5 initiate and save to dex instead of going a STR build
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