Well, I left due to several reasons, but the most important one was the overabundance of paths, rules and abilities.
It started as a VERY simple game, and saw some compexitiy at first, but it was fine. Then, more and more abilites came through, simply because every character type someone could think of was regarded as having to have its own powers, as opposed to, say, giving only one advancement in power and leaving it to the player how he defines it.
For example, a power could be to negate one round's ruling (so that no scoring happens). If you play an evil character, then that could be explained by faking an injury brought by an illegal move of your opponent. If you are good, you really spot such a transgression. And perhaps another character might bribe the judges.
Simply put, the rules overtook the creativity of the players.
Just a heads up for what I was looking for,
Berandor