D&D 5E You find a magical _____, it does _____

Herosmith14

First Post
Salty's Salt Shaker

Designed by Heward and an apprentice, this salt shaker is empty. Once per day while holding the salt shaker, you can whisper a command phrase and use one charge. The salt shaker then fills with a special salt, which can either be shaken over food or into one's hand. If sprinkled in the hand and then thrown into someone's eyes, that person immediately rages as per the Barbarian ability used by a Barbarian of first level. Once it ends, the victim of the salt suffers disadvantage to all Charisma checks until they have undergone a long rest. For all other possible uses, the salt functions as normal salt.

A goblin that can't die

Vublu the Immortal.

Vublu is a goblin who, hundreds of years ago, insulted an unknown deity he was knowingly in the presence of. The deity cursed Vublu with immortality, but made it so all the pain he felt double in strength. The goblin has a nasty (or convenient) habit of swearing a year's worth of loyalty loyalty to those who free him from torturers, making him an exceptional meat shield.

Next. Orange Brandy


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merwins

Explorer
A goblin that can't die

The Lone Defier (of Maglubiyet)

Its name lost to history, one lone goblin managed to avoid the fate of all others who were doomed to serve under the tyranny of Maglubiyet after death. No other goblin dares to be seen with it.

It is the sole inhabitant and guardian of a dungeon littered with incredibly devious traps. Every time it would be reduced to 0 hit points of otherwise dies, it returns in a random part of the labyrinth one round later. It cannot be removed or banished from the dungeon. It cannot be confined or constrained by mundane or magical means.

Though the dungeon is reputed to hold the secret of eternal life, such a quest is a fool's errand. The only treasures to be found are those left behind by previous questers.

Next: An empty cup, which cannot be filled, and from which no liquid pours.
 
Last edited:

Herosmith14

First Post
The Lone Defier (of Maglubiyet)

Its name lost to history, one lone goblin managed to avoid the fate of all others who were doomed to serve under the tyranny of Maglubiyet after death. No other goblin dares to be seen with it.

It is the sole inhabitant and guardian of a dungeon littered with incredibly devious traps. Every time it would be reduced to 0 hit points of otherwise dies, it returns in a random part of the labyrinth one round later. It cannot be removed or banished from the dungeon. It cannot be confined or constrained by mundane if magical means.

Though the dungeon is reputed to hold the secret of eternal life, such a quest is a fool's errand. The only treasures to be found are those left behind by previous questers.

Next: An empty cup, which cannot be filled, and from which no liquid pours.

Empty cup.

This cup explodes if any liquid is placed in it, dealing 70d12 necrotic damage to any within 50ft.

Next. Orange Brandy


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ART!

Deluxe Unhuman
Empty cup.

This cup explodes if any liquid is placed in it, dealing 70d12 necrotic damage to any within 50ft.

Next. Orange Brandy


Sent from my iPhone using EN World mobile app
No one knows how or why Brandy turned orange. Maybe it was the wild magic, or a poorly-worded citrus-oriented wish spell. She's not telling, either out of simple embarassment or something darker. What matters is that she isn't happy about it, and is all about her revenge agenda...

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ART!

Deluxe Unhuman
No one knows how or why Brandy turned orange. Maybe it was the wild magic, or a poorly-worded citrus-oriented wish spell. She's not telling, either out of simple embarassment or something darker. What matters is that she isn't happy about it, and is all about her revenge agenda...

Sent from my [device_name] using EN World mobile app
Next:

Oil of the Oyster

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Defeat some skellies, grind up their bones, add some oil of oyster, and, Voila!, you have yourself some pearls. Roll a d20 to determine the quality/quantity.
1-2 = 1 pearl worth 50gp
3-5 = 2 pearls worth 50gp each
6-10 = 2 pearls worth 100gp each
11-14 = 3 pearls worth 100gp each
15-18 = 5 pearls worth 100gp each
19 = 10 pearls worth 100gp each
20 = 2 black pearls worth 500gp each

Useful for generating some trade goods, Identify spell reusable component, or, if you crit, the material component for casting Circle of Death twice!

Next:

A big red sleigh
 

Eltab

Lord of the Hidden Layer
Next. Orange Brandy
I'd always heard that sailors said "Brandy, you're a fine girl / What a good wife you would be."

How did you manage to turn her orange? Not only will she be coming after you, a lot of disappointed sailors will be coming as her reinforcements - you know, to impress the girl.

Next: A big red sleigh
 

ArchfiendBobbie

First Post
Next: A big red sleigh

The Sleigh of Slaying

Said to be created by an ancient gift-giving mage who was slain by devils, this subtly cursed sleigh forces the drivers to make a DC 20 Wisdom save to avoid running over any evil being in front of them. Any being run over by the sleigh takes 10d6 points of damage from the razor-sharp runners on the bottom of the vehicle. Any evil character who sits in the sleigh takes 1d6 points of damage per round, and this damage bypasses all damage resistances and immunities.

Next item: A giant red sack
 

Eltab

Lord of the Hidden Layer
A giant red sack
Said to be owned by the mage in the above post, this sack functions as an XL Bag of Holding if the possessor's alignment is Good. It functions as an XL Bag of Devouring if the possessor's alignment is Evil.
In both cases, it can hold enough equipment to fill a walk-in closet.

Next item: A harness for 8 beasts of burden. (Extension kit available separately for one more beast of burden, attaches to end opposite where the load vehicle is attached).
 

TiwazTyrsfist

Adventurer
Next item: A harness for 8 beasts of burden. (Extension kit available separately for one more beast of burden, attaches to end opposite where the load vehicle is attached).

Harness of Flying.

If the harness is fully staffed with 8 of the same type of draft animal, and connected to a suitable vehicle such as a Cart, Wagon, or Sleigh, the beasts and vehicle gain a fly speed equal to the land speed of the animals, perfect maneuverability, and the ability to run at 5x movement while flying without fatigue.
Additionally, the driver may Teleport without error up to 100 miles, to any destination that is the roof of a building, up to 5 times a day, recharging at sunset.

Next Item: A 1'x1'x1' box
 

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