Mercule said:
I suspect that you're right that they want to see support for D&D, but no full-fledged 3rd party games. I think they also want to shut down things like HeroForge and PC Gen. On the latter, it probably really is for competitive reasons.
I doubt that they want to shut down anything specifically. It's competitive, sure, in that they basically want their monopoly on D&D e-products, since that is a major new focus of 4e. But I bet free stuff mostly falls under the "fan usage," and you will still have generators for 4e characters if the WotC offerings aren't robust enough for some folks. I don't think WotC is so insecure about their offerings that they NEED them to be the ONLY ONES in existence, but I do think they don't want folks muddying the waters and competing with what they see to be one of their big cash cows in 4e.
Lizard said:
What IS the value of ENWorld to WOTC when Gleemax/DDI is intended to be a commercial cash cow? ENWorld is direct competition. Why go to Wizard's buggy, slow, and over-moderated chat boards when there's a thriving community here? ENworld is making money -- not much money, I'm sure, barely enough to stay afloat, but money nonetheless -- by providing community support for D&D.
There's a LOT of answers to that question, but let's stick with some of the most obvious.
#1: ENWorld won't be the DDI. Even if ENWorld tried to put out its own online magazines to directly compete with the DDI, I doubt Russ would be interested in character generators and interactive maps and rules databases, and the content of any theoretical "EN World Insider" would be different than DDI's content.
#2: Gleemax isn't supposed to be a massive cash cow. The DDI is, that's why there's a monthly fee. Gleemax is there to serve as a user base. It'll be free, it will might have ads (probably mostly for WotC stuff), but it isn't meant to be much of a revenue stream. Instead, it is meant to cross-polinate WotC games, to get people who play Magic to perhaps get into D&D via an online acquaintence, and vice-versa, all along the product line. It's nothing more than a centralized message board system that reaches beyond the WotC core base.
To put it more pointedly, D&D doesn't exist without a community. Gleemax is there to keep the community alive. The more alive, rich, vibrant, and appealing the community is, the better D&D (and other Wizards games) fare.
#3: Competition is good for you. I believe WotC is smart enough to know that there is a portion of their potential audience that won't touch the Wizard's boards for various reasons. EN World can serve that audience, and it still gives WotC news releases a bigger slice of the attention pie than non-WotC stuff, just because the news that happens at WotC is usually bigger news (due to its juggernaut status) than most other news.
#4: Why create bad blood? If Gleemax isn't itself supposed to turn a profit, and if ENWorld members still buy the DDI subscriptions, and if the competition will still help serve the audience, why the heck would they knowingly and with deliberate intent irk a very large audience of potential fans? The quickest way to make sure Gleemax sinks is to send ENWorld into the darkweb where the people who know about it can still find it, and Wizards can't touch it except at insane costs to itself. If you go after ENWorld, you turn it, and, to a certain extent, a large portion of the entire 3rd party industry, into instant martyrs at the hands of the Big Evil Corporation. It's a bigger PR nightmare than criticising 3e ever was.
I am very interested in seeing what the terms of the "fan site policy" are, and if things like the "homebrew" forums in ENWorld technically violate them. The fact they even feel a new "fan site policy" is necessary is, I think, rather worrisome.
I'm sure it'll be more about clarification than about nullification. Stopping excited DMs from posting their cool new stuff would be a boneheaded move reminiscent of TSR's less glorious moments because it would chill the community, create bad blood, and ultimately stop something that wasn't hurting you in the first place.