RedSiegfried
First Post
Another thing that irks me is when players take an excessive amount of time to decide what to do on their turn BECAUSE they're afraid of doing the wrong thing.
There is no such thing as "doing it wrong" in my games. No matter what you do, even if it results in failure, it will (eventually) result in something fun and awesome. I promise. So just take your turn, do something awesome ... anything ... and it will all turn out okay, I promise, even if it wasn't the most numerically effective action you could have taken.
There is no such thing as "doing it wrong" in my games. No matter what you do, even if it results in failure, it will (eventually) result in something fun and awesome. I promise. So just take your turn, do something awesome ... anything ... and it will all turn out okay, I promise, even if it wasn't the most numerically effective action you could have taken.