LordEntrails
Hero
I like exploding dice and the RQ skill advancement mechanic.
But my favorite is advantage/disadvantage.
But my favorite is advantage/disadvantage.
Is there a mechanic from a tabletop RPG you really love?
I'm fond of 5E's advantage/disadvantage. It is so much more intuitive than a ton of fiddly modifiers.
I always liked the way HERO handled martial arts. Each maneuver was a distinct "skill", so you could mix & match to solely whatever martial art you could think of. In addition, they could be purchased in such a way as to work only "unarmed", only with a weapon, or both.
Exploding Dice from Lof5R and 7th Sea 1st edition.