The whole 'Players Options' series killed all interest in 2E for me, I don't want to see history repeat itself with 5E.
I'm actually with you, there. The first Player's Option book was the last D&D book I bought until 3.0 came out.
The key difference between 5e and 2e in this regard is in the title of that 2e series
Players' Option. 5e is nominally 'modular' (not my definition of modular, but it has a lot of optional rules is what I'm say'n, starting in the PH, itself). They are
DM Options, not player options. It's not 3e where once something is in the RAW, you have to pry it out of their cold dead fingers if you want to ban it. It's not 4e where everything got tossed in the CB and good luck sorting out the chaff.
It's *our* game again. If, at any point so far, you've looked at 5e and gone "damn, this game's just about perfect for me," then you can lock it in, just like that. Just don't opt into anything else coming down the line.
Yeah, that's easy if you're DMing, and, yes if you're playing, you have to take the extra step of finding a DM who's running the stuff you really want, without any of the stuff you really can't stand. The earlier you get all the former, and the longer it takes for the later to drop, the better off you are. Just keep in mind that for others out there, it's been the reverse: the stuff they can't stand is already in there and has to be extracted, and the stuff they really want they're still waiting for.