I tried to run the first part of the Skull and Shackles AP for the Pathfinder campaign I began just before the holidays. When we pick up again later this month I'm ditching the AP in favor of custom written adventures, with no arc to start with. I realize I'm more comfortable DM'ing like that.
The AP wasn't really a good a good fit for me or my group. The homebrew I'm using is a little too idiosyncratic to simply drop in a whole campaign arc. I'm better off, prep-time wise, from stealing bits and pieces --ie, encounters and maps-- from published adventures.
And I have a (somewhat heretical) confession to make: I don't like the way Paizo products are written. They seem to use roughly tens times as many words as needed, the writing's dull, and the organization is... antithetical to the way my brain works.
Maybe I've been spoiled by some of the better OSR books and the classic AD&D modules I've been reading for my other game. And to be fair to Paizo, I had the same problem with most of the 3e books I bought. They too had an eye-glazing verbosity.
The AP wasn't really a good a good fit for me or my group. The homebrew I'm using is a little too idiosyncratic to simply drop in a whole campaign arc. I'm better off, prep-time wise, from stealing bits and pieces --ie, encounters and maps-- from published adventures.
And I have a (somewhat heretical) confession to make: I don't like the way Paizo products are written. They seem to use roughly tens times as many words as needed, the writing's dull, and the organization is... antithetical to the way my brain works.
Maybe I've been spoiled by some of the better OSR books and the classic AD&D modules I've been reading for my other game. And to be fair to Paizo, I had the same problem with most of the 3e books I bought. They too had an eye-glazing verbosity.
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