BacchusNL
Explorer
Hey people,
I've been working on these variations to Healing Word and Mass Healing Word for a bit to fit the Tiefling Divine Soul i'm currently playing in Storm King's Thunder and could use some input on them before presenting them to my DM.
The basic idea behind them was that;
-I wanted to avoid the "whack-a-mole" idea behind people going down and then popping back up with a single healing word. I'm not gonna knock it (and I'm super happy our Bard can do it) but I wanted to try something diffrent.
-I wanted to make spells that echoed the "power at a cost"-theme of my character and be used regularly to reinforce that theme.
-Be on par with Healing Word (or other good lvl 1 spells like Shield, Absorb Elements, Faerie Fire ect) as far as late-game scaling goes. Something that makes it worth using those lvl 1 spell slots when you already have your lvl 3-4 spells.
So this is what I came up with;
Sigil of Dis
1st level evocation
Royal Sigil of Dis
3rd level evocation
The Level 6 Divine Soul feature Empowered Healing would then get replaced with Empowered Sigils (1 sorc point to maximize dice rolls on Sigil damage).
The biggest thing I'm trying to work out is wether or not they are fair as reactions instead of bonus actions, obviously the biggest change from Healing Word, and how these spells compare to other similiar effects like Aid, Mantle of Inspiration, Inspiring Leader, Counterpell on a Fireball effect ect. in terms of cost (both in spell slots and in oppurtunity) and effective healing. Let me know if you have any thoughts on this!
I've been working on these variations to Healing Word and Mass Healing Word for a bit to fit the Tiefling Divine Soul i'm currently playing in Storm King's Thunder and could use some input on them before presenting them to my DM.
The basic idea behind them was that;
-I wanted to avoid the "whack-a-mole" idea behind people going down and then popping back up with a single healing word. I'm not gonna knock it (and I'm super happy our Bard can do it) but I wanted to try something diffrent.
-I wanted to make spells that echoed the "power at a cost"-theme of my character and be used regularly to reinforce that theme.
-Be on par with Healing Word (or other good lvl 1 spells like Shield, Absorb Elements, Faerie Fire ect) as far as late-game scaling goes. Something that makes it worth using those lvl 1 spell slots when you already have your lvl 3-4 spells.
So this is what I came up with;
Sigil of Dis
1st level evocation
- Casting Time : reaction
- Range: 60 feet
- Components: V
- Duration: Instantaneous
- Classes:
- As you call out words infused with burning determination, a creature you can see within range is branded as a shimmering bulwark of molten steel forms around it. A creature being targeted by an attack or spell target takes 1d4 fire damage. It then gains temporary hitpoints equal to 2d4 + your spellcasting ability modifier.
- At Higher Levels: When you cast this spell using a spell slot of 2th level or higher, the damage increases by 1d4 for each slot level above 1st.
Royal Sigil of Dis
3rd level evocation
- Casting Time : reaction
- Range: 60 feet
- Components: V
- Duration: Instantaneous
- Classes:
- As you call out words infused with the burning determination of a Royal Hellsmith of the Iron City, creatures you can see within range are branded as a shimmering bulwark of molten steel forms around them. Up to 5 creatures being targeted by a spell or attack take 2d4 fire damage. They then gain temporary hitpoints equal to 4d4 + your spellcasting ability modifier.
- At Higher Levels: When you cast this spell using a spell slot of 2th level or higher, the damage increases by 1d4 for each slot level above 3rd.
The Level 6 Divine Soul feature Empowered Healing would then get replaced with Empowered Sigils (1 sorc point to maximize dice rolls on Sigil damage).
The biggest thing I'm trying to work out is wether or not they are fair as reactions instead of bonus actions, obviously the biggest change from Healing Word, and how these spells compare to other similiar effects like Aid, Mantle of Inspiration, Inspiring Leader, Counterpell on a Fireball effect ect. in terms of cost (both in spell slots and in oppurtunity) and effective healing. Let me know if you have any thoughts on this!
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