Also if you spot any wrong combinations that seem overly powerful compared to what the classes, races, and archetypes in the official 5e books are capable of feel free to mention them so I can try and fix them.
Did some reworking of the class to smooth out the number of attacks available in between the archetypes, and bring the hit dice and ac in line with the other hybrid melee classes/archetypes
Does anyone have any opinions on the layout of the class, considering doing a racial class for Aasimar and Tiefling using a similar class build with something like the Gift of the Zmaj. If I see that there is an interest in it I'll put up a couple of class drafts this week or the next.