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Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )

Stringbean2142

First Post
Mesa cracked his knuckles and said, "Ok, let's try that again. And remember, winds, ye have a lot of bloody sewer to get through, so blow strong!" He raised hands to his sides again and sent his will coursing towards the skies hidden above him. His will shot out, and the winds answered.

Debris blew throughout the tunnels as the winds, urged on by Mesa's will, slammed into the two thugs, bashing them against the walls with enough force to put them both on the ground, dead or unconscious. Mesa could not tell, and honestly didn't care. "Thank ye, winds."

[sblock=Actions]Chill Wind again on the two thugs. 1d20+4=23, 1d20+4=19. Both are dropped. That's more like it.[/sblock]

[sblock=Mesa's Stat Block]Mesa- Male Razorclaw Shifter Druid 1
Passive Perception: 19, Passive Insight: 19
AC:16, Fort:12, Reflex:14, Will:15 -- Speed:7
HP:23/26, Bloodied:13, Surge Value:6, Surges left:6/9
Action Points: 0, Second Wind: not used

OA
Shifter Form: +1 vs. AC, 1d4+1
Beast Form: +4 vs. REF, 1d8+4, and target is slowed TENT

Powers
Wild Shape, Grasping Claws, Storm Spike, Chill Wind
Razorclaw Shifting, Cull the Herd
Fires of Life[/sblock]
 

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Velmont

First Post
Jarel-karn mark the zombie who had fallen on him and now standing behind him. He then concentrate and he feels his inner Storm growing and charging his sword. He sundenly disapears and reappear just next of the halfling and swing at him, but the hafling barely evade the blow, but a burst of sound affect both of them.

But Jarel-karn quickly release a ligthning bolt at the halfling. The ligthning jump to the zombie next to him, both being wounded.

[SBLOCK=OOC]Minor: Mark the creature at G6.
Minor: Promise Storm
Standard: Teleport at K6 Dimensional Thunder on the hafling (1d20+9=12, 2d8+6=16) Miss.
Action Point: Ligthning Clash on the halfling, secdondary attack on Z4 (1d20+9=19, 2d8+6=19, 1d20+9=14, 1d8+1d6+6=11)

Total:
- Halfling took 19 ligthning and ongoing 5 thunder (Yeah, that mean the halfling will have 1 hp left at his turn, go figure, I turned him into a mook).
- Zombie 4 took 11 ligthning and ongoing 5 thunder.[/SBLOCK]

[SBLOCK=Evo]If you don't know what to do, could you attack that hafling. A hit will kill him as long as you can do him 1 damage... it might be a good time to make your blade of Astral fire... I'm just suggesting ;)[/SBLOCK]
 
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EvolutionKB

First Post
Stepping closer to the action, Montroya speaks. "Why do you run? Apoli will show no vengeance upon your unholy creations!" Astral blades strike out at the halfling and the zombie near Jarel. Both creatures are struck by the blades, the undead hurt more by the radiant blades. After their strikes, the blades explode in a mass of glittering shards that protect Jarel-karn.

[sblock=Actions]Move: Shift to C4. Standard: Blades of astral fire centered at k6. Attack and halfling and zombie. Hit both for 8(zombie for 13 bec of vul). blades astral fire vs reflex of half and Z4 (1d20+4=17, 1d20+4=12, 1d6+4=8) Jarel karn gains a +5 to AC until eomnt. [/sblock]

[sblock=Stats]
Init: +1
Passive Insight: 19 Passive Perception: 19
Defenses*: AC: 17, Fort: 13 Ref: 15 Will: 15
HP: 21/24 Bloodied: 12 Surges: 6/8(6)
AP: 0
Divine Bolts
Vanguard's Lightning
Memory of a thousand lifetimes
Preserver's rebuke
Rebuke undead
Blades of Astral fire
Summon Angel of Fire
[/sblock]
 

Velmont

First Post
[SBLOCK=OOC]Now with +5 AC on Jarel-karn (that should make 24) and the one next to Matlal marked by Jarel-karn, it shouldn't be the most productive round for our enemies... but knowing Mal as my table top master, it is this round he will roll high against Jarel-karn... :uhoh: [/SBLOCK]
 

Tomalak

First Post
Last edited:

Mal Malenkirk

First Post
Tor dispatch one zombie and gets to work on the next.

Jarec's attempt to siphon Jarel's energy feels and the nearby Zombie fails to grab hold of the warrior. On the other hand, the spiderlike zombie, suprisingly fast, darts in for a vicious rake against Jarel's back that puts him in dire strait. He quickly scampers away.

The other zombie charges Matlal and engage him ferociously.

Down in the sewers, the opposition is crumbling and fighting back unsuccessfully.





[sblock]
Tor
vs AC 13 (1d20+7=26, 1d20+7=20, 1d8=8, 1d8=6, 1d8=7) 2 hit, first hit kills Z1, 2nd is on Z2

vs Jarel
vs Refkex 15 (1d20+4=10) Z4 Grab miss
vs For 15 (1d20+5=7, 1d6+2=7) Jarec Miss
1d20+8+2=26, 1d6+5+2d6=18 Skulk Zombie hit

vs Matlal
vs Matlal AC 17 (1d20+6+1=19, 2d6+2=9)

vs Tor
[url=http://invisiblecastle.com/roller/view/2204409/]vs Tor AC 15 (1d20+6=8, 2d6+2=9)



4shared.com - photo sharing - download image Morgue5.jpg



[/url]
[/sblock]
[sblock]
Z2: 33/40
Z4: 27/40

Andrec : 21/22 [3]
Jarel Karn: 11 /37 [11] bloodied
Matlal : 20/31 [11] AP
Mesa : 23/26 [7]
Montroya : 21/24 [6]
Tor : 14/31 [6] bloodied

Jarec
Perception 12; low-light vision
HP 47; Bloodied 23
AC 14; Fortitude 13, Reflex 14, Will 16
Dark Staff Strike (Standard, at-will)
+7 vs Armor Class; 1d6+1 damage.

Human Thug (T)
Perception 10
HP 1; a missed attack never damages a minion.
AC 14; Fortitude 13, Reflex 11, Will 11
Club (Standard, at-will) Weapon
+5 vs Armor Class; 2 damage.
A human thug gains a +2 power bonus to all defenses while at least two other human thugs are within 5 squares of it.

Halfling Thief (Ht)
Perception 11
HP 34; Bloodied 17
AC 16; Fortitude 13, Reflex 15, Will 14
Dagger (Standard, at-will) Weapon
+7 vs Armor Class; 1d4+3 damage.

Zombie
Perception 10; darkvision
HP 40; Bloodied 20
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Slam (Standard, at-will)
+6 vs Armor Class; 2d6+2 damage.
[/sblock]
 
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Velmont

First Post
[SBLOCK=OOC]Ok, just to make sure. The Skulk zombie charge me without any AoO from Maltat... is that right? And damned, 3d6+5... that's hurt![/SBLOCK]
 

Mal Malenkirk

First Post
[sblock]Yeah, well, extra 2d6 on CA. And yes, no OA: He's hard to pin down as long as he moves in small bursts. A nasty skirmisher.

But I was a wee bit too enthusiastic here; he should only have shifted back to I5 after attacking you, not H4 as on the map. So consider him at I5.

And I forgot to give the stats of the Spidery Zombie.

Perception 17
HP 45; Bloodied 22
AC 17; Fortitude 15, Reflex 17, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
OA : Slam (Standard, at-will)
+8 vs Armor Class; 1d6+5 damage.
[/sblock]
 
Last edited:

Stringbean2142

First Post
Mesa moved forward, wanting to keep close to his comrades. "We need to finish this last one; the fight up there sounds a brutal one. The others may need our help."

Looking at the final zombie, Mesa prepared to call down lightning on it. How will ye send the lightning to me here underground, spirits? Holding his breath in anticipation, he sent his will coursing into the sky.

For a moment, it was as though nothing had happened. Then, a charge built quickly in the air and arcs of electricity ran along the tunnel walls. The hairs on Mesa's arms stood up straight. One of the arcs jumped from the ceiling and slammed into the back of the zombie. The smell of burnt flesh rose in the tight confines of the sewer pipe. "Well, that was something..." Mesa muttered, watching the electricity still arcing a bit along the tunnel wall.

[sblock=Actions]Move: Shift to E16

Standard: Storm Spike versus Z2, +4 versus reflex. 1d20+4=23,1d8+4=7. 7 lightning damage, and if he doesn't move at least 2 squares his next turn he takes 4 more lightning damage.[/sblock]

[sblock=Mesa's Stat Block]Mesa- Male Razorclaw Shifter Druid 1
Passive Perception
: 19, Passive Insight: 19
AC
:16, Fort:12, Reflex:14, Will:15 -- Speed:7
HP
:23/26, Bloodied:13, Surge Value:6, Surges left:6/9
Action Points
: 0, Second Wind: not used

OA

Shifter Form: +1 vs. AC, 1d4+1
Beast Form: +4 vs. REF, 1d8+4, and target is slowed TENT
Powers

Wild Shape
, Grasping Claws, Storm Spike, Chill Wind
Razorclaw Shifting
, Cull the Herd
Fires of Life
[/sblock]

 

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