New Releases In Stores This Week : 28th August 2017
  • New Releases In Stores This Week : 28th August 2017

    A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Miniatures and collectible games... hopefully something for everyone! In addition to these we're also now including a 'PDF Spotlight', looking at a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.


    The Second Succession War
    Battletech Supplement
    By Catalyst Game Labs

    War To End All Wars

    By 2821, the "Great Succession War" has ground to a halt, the participants seeking desperate respite and to forge a new peace and hope for mankind. Yet not everyone shares this ideal and soon secret machinations undermine the peace efforts and propel the Inner Sphere into a new round of violence. Soon brother will be set against brother and madness will reign once more: The Second Succession War.

    The Second Succession War covers the aftermath of the titanic First Succession War and the Great Houses efforts to survive before the machinations of Conrad Toyama propel them into a new round of blood-letting. Detailing the efforts to build a peace while preparing for a new war, this volume showcases the causes and consequences of the Second Succession War, as well as the politics and stresses between and within the Great Houses.

    Lost in the Lights – Nameless Cults Volume One
    Call of Cthulhu Supplement
    By Sixtystone Press


    Angelique Adams was a runaway coming home from Las Vegas. Only she never made it and her last text message said she had been trying to escape some “cult wackos”!

    Tracking down the aspiring singer will take you on a journey into the seamy, steamy high-risk and surreal Sin City of today where what happens in Vegas, stays in Vegas…

    Lost in the Lights presents a full description and history of the Keepers of the Primal Song, and ‘Invisible Sun’, a full-length investigative scenario and thoroughly researched background for Call of Cthulhu™…Right Now!

    Plus add-on plot seeds, suggested viewing & listening, and conversion notes for the Delta Greensetting. And Elvises. Lots and lots of Elvises.

    Prepare to have your soul set on fire… figuratively and literally.

    Casino security, cinematic capers, tech-savvy villains, underground night clubs, faded pop stars and celebrity cameos (real and not-so-real) all add up to a long, strange trip… Beyond.

    Viva La Shabbith, baby!



    Starjammer: Core Rules (Starfinder Edition)
    Starfinder Supplement

    Some people look to the stars and wonder what they are, what they mean, and what is out there.

    Your characters are about to find out.

    Welcome to Starjammer, a wild ride through the void built upon and compatible with the Starfinder Roleplaying Game.

    This tome is over 150 pages of star-exploring options, all compatible with the Starfinder Roleplaying Game, including:

    • Four new player character races including the Abiarazi (shapechanging oozes), the Manu (innovative crafters of magitech), the Pasimachi (a beetle-like hive race with a wealth of genetic variations), and the Transgenics (half human/half alien nomads)!
    • A toolbox approach to creating and customizing your own spacefaring vessels to travel the stars as explorers, traders, pirates, mercenaries, or even as a part of an organized space fleet!
    • New racial options, archetypes, and traits for all of the new races as well as for the core Starfinder Roleplaying Game races!
    • New class archetypes including heliacal healer, shock trooper, and void tracker!
    • New racial and class features to specialize your characters for their journeys away from their home planets, such as the Infinity Oracle Mystery, Elven Rocketjocks, and much more!
    • Unique Roles for space vessel crewmembers, specialized crew roles, and synergies between officers that grant benefits to the crew!
    • Factions of the Void, including the knowledge-seeking Bastion Incantorum, the militaristic Infinite Star Legion, the charismatic Israfel Order, the avaricious Red Tang Spice Guild, and the preservationist Shaman Knights.
    • Over a dozen new feats for PCs in space!
    • Over a dozen new spells to survive in or control the void around you!
    • Environmental hazards of space and space travel including antimagic fields, asteroid fields/meteor showers, comets, dust clouds, nebulae, oort clouds, radiation belts, ribbon storms, solar flares, wormholes, and more!
    • Rules for planet shapes, environments, and classifications!
    • A sample gazetteer to spark your imagination when creating your own bold new worlds! Take to the stars and begin your adventures either on your own or with a hearty crew of brave friends.

    Explore the infinite reaches of the void or bring a bit of the stars to the games at your own table today!

    Legendary Planet Player’s Guide
    Starfinder Supplement
    By Legendary Games

    Awesome Options for Interplanetary Adventure!

    The Legendary Planet Player's Guide offers an array of advice on races, religion, and characters in the Legendary Planet universe using the Starfinder Roleplaying Game, including rules for 4 brand-new playable races: the clockwork-cybernetic auttaine, the chlorvian plant people, the four-armed tretharri, and the mischievous winged reptilian zvarr. It also provides a dozen campaign traits to help tailor your character's background and motivation to blend seamlessly with the overarching themes of the adventure path, but without giving too much away. If your players are preparing for Legendary Planet, this product will give them a terrific roadmap to guide their path to adventure among the stars!

    Starfinder Compatible Setting
    By Straight Path Games

    Sitting on a disk dozens of miles across is a city of metal and glass. Yet, for as intimidating as it appears from a distance the streets are a riot of warm colors and filled the soft sounds of laughter and good cheer. This is the city of Orbi: home to the exotic Nomi and galactic hub of entertainment.

    Orbi isn't a normal city, however, but a city-sized ship and space-station that serves as home to more than half a million aliens from across the galaxy, most of who were picked up in their home systems, as Orbi touched down on their planets to sample their culture.

    Landing on these worlds isn't an exception, but rather the rule. Thanks to the city-station's incredible Bend Engine, Orbi is more than capable of landing on nearly any planet they can reach.

    Also included in this book are rules for the Nomi, the excitable six-limbed explorers of the universe. Gregarious and curious to a fault, this small race excels in the use of alien technology, using their excellent problem-solving skills and short term memories to break down alien cultures or mechanical problems with equal ease.

    Orbi is a perfect fit in any science-fiction setting, such as the Starfinder Roleplaying Game, but already contains rules to be instantly adapted to a fantasy setting instead, such as the Pathfinder Roleplaying Game. And the mobile nature of the station says it doesn't need to only show up once - it can appear in different times and places throughout a campaign, no matter how far the party might travel.

    And one last thing - this PDF brings you into the future as much as the setting does: this PDF is available in screen-focused landscape designed just for your desktop or mobile devices. No more scrolling back and forth and up and down just to read one page!

    Crescent Empire
    7th Sea Supplement
    By John Wick Presents

    In an ancient land of sand and sun
    Those who burn brightest cast the longest shadows

    When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness.

    However, progress is not made without pebbles in the sand. The dethroned sultan plots to recover his throne and his lover, controlled by an otherworldly force, seeks to aid him. Jinn have awoken hungering for the power over mortals they had many years ago...

    This book contains material for 7th Sea: Second Edition including new mechanics for Poetry Duels, Backgrounds, Advantages, Stories and Sorceries. It also includes five new Nations:

    • Anatol Ayh, the seat of power and shining star of the Crescent Empire
    • Ashur, an independent city state run by both Assassins and pacifists
    • Persis,ruled by a cruel shah whose vendetta against the empress may tear his country apart
    • Sarmion, a proud Nation rebuilding after the most recent Numanari attack
    • The 8th Sea, a vast desert filled with proud tribes and ancient beasts

    Will the empire fall under these threats? Join the fight for the empire’s bright new destiny!

    Pirates of Drinax: Harrier class Commerce Raider
    Traveller Supplement
    By Mongoose Publishing

    he Harrier-class commerce raider is the starship used in the Pirates of Drinax epic campaign. It is loaned to the Travellers by King Oleb of Drinax as both a means of transportation and instrument of policy. Although the ship is advanced, it is in poor condition due to age and long years of neglect. Repairing and perhaps upgrading the Harrier is likely to be an important goal in the campaign.

    This supplement presents the Harrier in more detail, along with expanded rules for repairs and upgrades, showing you exactly what life is like on board this ship - there may even be a few special items tucked away that have yet to be discovered...

    Hood: Swashbuckling Adventures in Sherwood
    Core Rulebook
    By Fearlight Games

    Sherwood Forest:

    The small band of outlaws gathers around the trysting tree. Prince John and the Sherriff of Nottingham are making life impossible for the villagers of Sherwood and Barnsdale. Only these outlaws can fight back and preserve the English way of life until good King Richard returns. Don the Lincoln green, grab your arrows, and join the Merry Men!

    This book contains:

    • Adventuring mechanics that feature a narrative style of storytelling and derring-do.
    • NPCs and legendary characters you can add to any campaign.
    • Historical information on locations and events in Robin's life.
    • A "Clash of Blades" system that brings back the tension and drama of classic movie sword duels.
    • Rules for Pluck, Swashbuckling Momentum, and a stunt system that unleashes the swashbuckler in you!

    A New Dawn
    Era: The Consortium Expansion
    By Shades of Vengeance

    Harness amazing Psionic abiltiies for your character in A New Dawn, our fourth expansion for Era: The Consortium!

    Bring Psionic abilities to bear in the battle between the Consortium and the Resistance! A New Dawn brings the story of the end of 450CE, when a serum that imbues the user with Psionic abilities is created by Gaia Adaptation and Adjustment… then promptly stolen by both sides for use in the ongoing conflict.

    While the Senate argues over whether it should have been distributed under their control and the inventor wishes it had never been created, Psionic operatives appear on both sides.

    With this expansion, any player can get Psionic abilities, for a price: not only does a Psionic character’s body reject all their implants, but they begin their path down a slippery slope into Psionic Madness…

    The Star on the Shore
    Call of Cthulhu 7th Edition Module
    By Dark Cult Games

    The Star on the Shore is a Call of Cthulhu module for 7th edition, licensed by Chaosium. It can be run with 3 to 10 players and can be for experienced or beginning investigators. This is a sandbox style adventure set in the classic 1920s.

    A bizarre statue found in an old, unearthed chapel has vanished. What are the true aims of the shadowy organization desperate to find this nameless relic? Most importantly, what dark secret writhes at the heart of a small, picturesque town perched on the New England coast?

    The story is a blend of real history and fiction that gives the story a life of its own. The adventure is the result of two years of research, writing and play testing. The real history is fascinating and flows right into the mythos world with very few changes. The more you discover, the deeper you are drawntoward your own insanity.

    In addition, The Star on the Shore comes with a 2nd mini adventure, Key to the Abyss, that can be run in one evening as a standalone or as a side mission for The Star on the Shore.

    Beyond the Beaten Track
    Corporation Adventure
    By Brutal Games

    One of your Agents has been dealing in the shadows and attracted the attention of the UIG. He needs to be brought back in and guess who's been chosen to find him.

    Beyond the Beaten Track is a dangerous mission taking players around the world to the vicious badlands of Austalia. What starts off as an extraction takes a horrifying turn when the Freestate's less savoury residents become involved.

    Beyond the Beaten Track is a survival-horror themed mission for any number of Agents and can be scaled to any level.

    The mission contains exciting locations in the Freestate, new equipment and four NPCs.

    The Book of Skelos
    Conan: Adventures in an Age Undreamed Of Supplement
    By Modiphius Entertainment

    The Book of Skelos delves into the deepest mysteries of sorcery in the Hyborian Age, dramatically expanding the rules for sorcery and all things magical for gamemaster and player characters alike.

    Included within these pages are rules and guidelines on handling player character and non-player character sorcerers, the usages of sorcery in campaigns, a host of magic items, creatures of the Outer Dark, and new skills and techniques to bolster any sorcerer’s repertoire.

    So, don your wards and charms, step inside your circle of protection, and read these accursed pages!

    Dragonlance Classics: 15th Anniversary Edition
    Advanced Dungeons & Dragons 2nd Edition/SAGA Campaign
    By Wizards of the Coast


    Five years ago, a group of adventuring companions went in search of the gods who had left the world centuries before. Now these friends gather at the Inn of the Last Home for what they believe will be their final meeting...

    But what they face is instead a beginning. For the world of Krynn stands at a historic crossroads: Armies of darkness are sweeping across the land, and legendary evils have returned for a new and terrible purpose.


    To celebrate the 15th anniversary of the publication of the first DRAGONLANCE adventure TSR proudly presents a retelling of the greatest fantasy roleplaying epic ever. Players can assume the roles of Raistlin, Tasslehoff, Tanis, and other Heroes of the Lance, or create original heroes.

    The DRAGONLANCE Classics 15th Anniversary Edition features many all-new scenes, including meetings with Dalamar, Ariakan, and other more recent additions to the Saga. It is fully compatible with both the AD&D and SAGA(r) game rules.

    The Ruins of Undermountain
    Advanced Dungeons & Dragons 2nd Edition Campaign
    By Wizards of the Coast


    UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - "The Deepest Dungeon of them all"

    DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep!

    UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play: the oldest, largest, and deadliest dungeon-crawl in the Forgotten Realms campaign setting. It is the place where intrepid adventurers endeavor to become veterans, to win a place among the rich and famous - if they survive its depths. Enter an endless maze where waiting death bears a thousand faces and treasures lie hidden in a thousand places.

    It's just the setting for long running, memorable, great AD&D game play, the perfect locale you'll never forget. So please, come in. Mind your step among the skulls. Oh, yes - good luck - you'll be needing it.

    The Ruins of Undermountain campaign set includes:

    A 128-page book describing Undermountain, its history, its horrors, and details of the first three levels of the dungeon;

    a 32-page adventure book for use exclusively with Undermountain and Waterdeep;

    Four full-color maps of the vast and dangerous dungeon and;

    Eight new monsters.



    Tiny Epic Quest
    1-4 players, ages 13+, 30-60+ minutes
    By Fantasy Flight Games

    A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out...

    In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.

    Rise of the Empire
    Star Wars Rebellion Expansion
    By Fantasy Flight Games

    New leaders. New missions. New tactic cards that lead to more fully cinematic combats… Rise of the Empireis an expansion for Star Wars: Rebellion inspired largely by the movie Rogue One: A Star Wars Story. And just as the movie provided new insight into the Galactic Civil War presented in the original Star Wars trilogy, Rise of the Empire adds new depth and story to your Rebellion game experience.

    You can send Jyn Erso and Cassian Andor to recover the Death Star plans. You can confuse Imperials with false orders and assaults behind enemy lines. You can command Director Krennic and his finest death troopers. And you can set traps for the Rebel pilots and soldiers, luring them away from their base and into massive battles with more fully cinematic combat and tactics. Even Jabba the Hutt makes an appearance, offering his services to the Empire and feeding his prisoners to the Sarlaac.

    Altogether, Rise of the Empire introduces eight new leaders, thirty-six plastic miniatures, five target markers, two attachment rings, three new dice, and more than one-hundred new cards. You'll find U-wings, TIE Strikers, Nebulon-B frigates, and the Interdictor. You'll gain new ways of subverting your opponent's plans, and you'll discover a whole new chapter in your ongoing Galactic Civil War!

    Hellas & Elysium
    Terraforming Mars Expansion
    By Stronghold Games/Fryx Games

    Terraforming Mars: Hellas & Elysium, the first expansion for Terraforming Mars, consists of a double-sided game board presenting two new areas of Mars:

    Elysium takes players almost to the opposite side of Mars' equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards!

    Hellas, the southern wild, includes Mars' south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.

    Each of these maps consists of new sets of milestones and awards with relevance for that particular map. Place three tiles around the south pole to be a Polar Explorer, for example, or race to have the most estates beside water on Elysium!

    Widower’s Wood: An Iron Kingdoms Adventure Board Game
    1-4 players, ages 14+, 60-120+ minutes
    By Privateer Press

    Widower's Wood: An Iron Kingdoms Adventure Board Game is a cooperative, tile-based adventure game for up to four players that contains dozens of high-quality miniatures.

    Gameplay takes place on a richly designed board with tiles that change from scenario to scenario, all accompanied by hundreds of tokens and cards for tracking the players' progress.

    Widower's Wood is compatible The Undercity, making for a tremendous amount of replayability.

    Unicornus Knights
    2-6 players, ahes 12+, 60-90+ minutes
    By Alderac Entertainment Group

    The kingdom of Astoria was suddenly thrown into a war. The hostile empire began the campaign to take the fertile lands for their own. The military strength of the empire was vast, the royal army was obliterated, and the capital of Astoria fell.

    Only one member of the royal family, Cornelia is left. She was just sixteen, a small child with no knowledge of politics or military tactics. But she did not hesitate a second to devote her life to her youthful ideal of vengeance.

    “I will fight to the bitter end for my people. It is true that this fight is nigh hopeless. Nonetheless, I call upon all of you who refuse to cast away your hope! Gather! Gather around our Unicorn Flag!”

    Unicornus Knights is a cooperative game. The object of the players is to assist the princess as much as possible. They will gather soldiers and resources, defeat the enemy generals in the lands, pave the way for the princess, and finally have her enter the capitol and confront the Emperor himself!

    2-4 players, ages 12+, 60+ minutes
    By IDW

    Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game.

    Ghostbusters: The Board Game II
    1-4 players, ages 15+, 30-120+ minutes
    By Cryptozoic

    Ghostbusters: The Board Game II features an original story by Ghostbusters comics writer Erik Burnham in which the Ghostbusters investigate mood slime that has flooded the city, creating earthquakes and riots in another attempt to bring back Vigo and his minions. In line with the story, the map tiles in the game depict buildings destroyed by earthquakes and fires, as well as collapsed streets that expose sewers infested with slime, tunnels with derailed subway cars, and ghost trains.

    This standalone game features new game elements that allow players to:
    · Switch between Proton and Slime Blower Packs with new custom figures and double-sided Character Cards.
    · Battle challenging new Plazm enemies that combine into stronger versions to attack and split up in defense; immune to Proton Streams, these phantoms can be taken down only by Ghostbusters wielding Slime Blower packs.
    · Use new ghosts to bring new Slime tokens that can inhibit the Ghostbusters' sight, movement, maneuvers and combat rolls.
    · Recover stolen experimental Ghostbusting equipment and level the playing field with new weapon, trap, utility and tome cards to survive challenging Event Cards and reap the rewards before things go from worse to apocalyptic.

    Flik ‘Em Up – Dead of Winter
    2-10 players, ages 8+, 30-45+ minutes
    By Pretzel Games

    Flick 'em Up!: Dead of Winter pits players against zombies in a dexterity game that has you using tools in various ways to take out the undead while they in turn shamble somewhat randomly in your direction.

    Based on the best-selling Dead of Winter, form your group of ten survivors and explore the city with ten scenarios. Shh! The slightest sound will wake the zombies! With the new — and terrifying — zombie tower, you'd better be ready and rearing to go when the zombies attack! Will you be able to flick some zombies?

    Munchkin Booty: Guest Artist Edition
    3-6 players, ages 10+, 90+ minutes
    By Steve Jackson Games

    Munchkin Gets Promoted 2
    Munchkin Card Game Expansion
    By Steve Jackson Games

    Munchkin Gets Promoted 2 is a 15-card booster pack for use with the Munchkin base game or any other standalone titles in the Munchkin family. This booster contains fifteen previously released promotional cards that are now out of print.

    Cardassian Union
    Star Trek: Ascendancy Expansion
    By Gale Force 9

    In Star Trek: Ascendancy – Cardassian Union, the first player expansion for Star Trek: Ascendancy, your disciplined hand will guide the Cardassian civilization to galactic dominance. As the head of Central Command, conquer and occupy other worlds that hold the precious resources required to expand your rule; planting the flag of Cardassia Prime on the rubble of vanquished empires. Or demonstrate to your rivals that your ordered society is superior and set the Cultural example for the Galaxy.

    Conquest and occupation drive the great engine of the Cardassian Union. This relentless hunger affects the Cardassian player’s game in the form of two Special Rules displayed on the player’s Control Console.

    Ferengi Alliance
    Star Trek: Ascendancy Expansion
    By Fantasy Flight Games

    In the second player expansion for Star Trek: Ascendancy your financial acumen guides the growth of the Ferengi Alliance from the Tower of Commerce. As the leading business authority it’s your duty to seek out opportunity, exploit new customers and grow the bottom line until your economy dwarfs the so-called “culture” of other civilizations. Beyond that, a flotilla of Marauders, commanded by profit-hungry DaiMons, stand ready to enforce your mergers and acquisitions across the quadrant.

    To a Ferengi, profit is everything and the special rules for the Ferengi player reinforce that.

    NMBR 9
    1-4 players, ages 8+, 20+ minutes
    By Z-Man Games

    Numbers aren't worth anything in NMBR 9 unless they're off the ground floor and looking down from above.

    The game includes twenty cards numbered 0-9 twice and eighty tiles numbered 0-9; each number tile is composed of squares in some arrangement. After shuffling the deck of cards, draw and reveal the first card. Each player takes a number tile matching the card and places it on the table. With each new card drawn after that, each player takes the appropriate number tile, then adds it to the tiles that they already have in play, with each player building their own arrangement of tiles.

    2-5 players, ages 12+, 60-90+ minutes
    By Arcane Wonders

    You are a VIRUS that has just infected a human body. Now you have to spread out and mutate your virus in order to infect other organs to gain VIRAL POINTS. But watch out for the other VIRUS controlled by other players and the powerful IMMUNE SYSTEM!

    VIRAL is a 2-5 players competitive boardgame in which each player controls a virus that is growing inside a human body. Players will simultaneously play cards to place tokens on the board and move them around to gain control of zones to score Viral Points. Players also score points when they cause a crisis in an organ and thus activating the anti-virus (the immune system). Players also can play cards that allows them to attack other players. The player with the most Viral Points when the event deck runs out is the winner of the game VIRAL!

    Gang Rush Breakout
    3-5 players, ages 10+, 45+ minutes
    By CMON

    When the members of the underworld start to cross the bridge that leads to their headquarters, nobody knows who will reach the other side. Dash, crash, and cash in Gang Rush Breakout — whoever meets the Godfather with the most loot wins!

    Arkham Ritual
    3-7 players, ages 8+, 5-15+ minutes
    By Ninja Star Games

    You are a freelance journalist working in the city of Arkham. One day you hear about a mysterious ritual taking place in the underground cellar of the city’s prestigious Miskatonic University. You and your team decide to infiltrate and investigate the ritual anonymously, in the hope of securing the next exclusive. Without much thought you step into the cellar, but it doesn’t take long before you come to regret your decisions. The cellar is a shrine to ancient god and the horrifying ritual is tearing apart the minds of those who participate, causing them to go insane!

    In the dark and musty cellar, worshipers are passing around artifacts. The light is dim so you can’t quite make out the artifacts you are passing around. However, further away in the distance you get a glimpse of what others are holding. You can see the effect these magical artifacts are having on their bearers. You will need to deduce what you’re holding by studying the other worshipers.

    Preserve your sanity and escape from the ritual alive!

    Lazer Ryderz
    2-4 players, ages 12+, 30-60+ minutes
    By Greater Than Games

    Lazer Ryderz is a trackless racing game for up to 4 players with light push-your-luck, area denial, and strategy elements. Players construct their lazer paths with various pre-formed punchboard pieces that are placed according to speed and desired direction.

    In Lazer Ryderz, players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?

    Will it be the Galactic Waveryder - the adrenaline-fueled surfer who's seeking the next great thrill and most radical solar waves? Or the Lazer Shark - always on the hunt for her next prey as she seeks the fabled Blood Nebula to restart her species? Perhaps the Super Sheriff - greatest of the Law Star Rangers who travels to the outer reaches of the known (and unknown) galaxy to bring the universe's criminals to speedy justice? Or will it be the Phantom Cosmonaut - the ghost from a long-distant era whose true quest is a mystery to those he encounters, but with speed that is without question as he moves in the blink of an eye?

    2-4 players, ages 12+, 20-45+ minutes
    By Rule & Make

    Skyward is a strategy card drafting game of control versus opportunity for 2-4 players.
    After generations of turmoil, the four factions have finally put their differences aside to work together for a better tomorrow. As a commitment to this alliance, the world’s first airborne city, named Skyward, is to be built above the intersecting borders of the four realms. Tasked with building this new city, you and other cultural luminaries vie for control by becoming the Warden, and ultimately declared “Founder of Skyward”.

    In Skyward, the Warden deals cards from the central deck and splits them into piles however they see fit. Each player chooses a pile, providing them with buildings and resources. However, being the Warden is a double edged sword. While you wield the power of the split, everyone else gets to choose first, leaving you with the remaining pile.

    Skyward is played over several rounds. Each round starts with The Split, followed by individual player turns. The goal of the game is to launch a combination of buildings that yield the most Victory Points. The end game is triggered when any player launches their 6th building or the central deck is emptied. Complete the current round as you would normally, then complete one final split. The player with the most Victory Points wins the game.

    Zoo Ball
    2-4 players, ages 10+, 15-30+ minutes
    By Osprey Games

    Zoo Ball is a flicking game with a giant fabric playing mat and customizable teams in which tactics are as important as skill. Face the roar of the crowds, grit your fangs, and prepare to become the king of sports.

    Push all three defenders to clear a path, or just push your scorer to go for goal. Play head-to-head, or in a four-team free-for-all. Customize your teams as much as you like. That's it. You're ready for the Zoo Ball!

    Little Bird, Big Hunger
    2-4 players, ages 3+, 10-15+ minutes
    By HABA

    Ah, what’s hatching over there? Four small cheeky chicks are beginning to poke through their shells and immediately they have an enormous appetite. Only one thing will help – food! But watch out. The roll of the die will decide what the chicks can be fed and how quickly they will grow. Which of them will be the first to grow into a stately little bird?
    A cheerfully cheeky collecting game



    Tomb of Annihilation Booster
    D&D Icons of the Realms Miniature Expansion
    By Wizkids

    Bring the heroes, villains, and monsters from the jungle of Chult, as well as the Tomb of the Nine Gods to life in this latest series of fantasy miniatures!

    Collect all 44 figures from Tomb of Annihilation, the newest set of randomly sorted monsters and heroes in our exciting line of D&D miniatures, Icons of the Realms.

    Adventurers have been sent to the jungle peninsula of Chult, where they must face all manner of dangers in order to find the lost city. Adventurers will need all the help they can get to get through the Tomb and the Dungeon’s evil architect – The Lich Acererak.

    The Curse of Dead Man’s Hand
    Dead Man’s Hand Supplement
    By Great Escape Games

    The curse has finally come to Dead Man's Hand. Get together anybody you can, time to put petty rivalries aside and stand together against an enemy who shows no mercy, who will take it all, and leave you with nothing, not even your soul. The Curse of Dead Man's Hand and it's contents can be used in several ways. The gangs contained within can be added to the normal roster of gangs in the usual way to play games of DMH. Each gang comes with all the information that you need to use it in a standard Legend of Dead Man's Hand campaign. The Baron's gang has to be used in a slightly different way as he is not interested in the petty rivalries of men, he is only interested in one thing, the destruction of mankind and the swelling of his host.

    The other option that the book contains is a two player narrative campaign between the Baron and whichever gang feels that it is brave enough to try to stop him. The campaign follows a story line with the combatants trying to wrestle control of DMH from the other. Each game leads to another and the result of each game has consequences and directs future game play.

    The Curse of Dead Man’s Hand contains rules for running multi-player campaigns, 10 new scenes and four new gang types: The Baron, The Seven, Mountain Men and The Malevolent Seven. The book comes with a deck of 16 special cards for the four new gang types plus an extra 8 optional cards for fighting The Baron.

    03822 Day of the Dead Cavalier
    Dark Heaven Legends
    By Reaper Miniatures

    03823 Day of the Dead Duchess
    Dark Heaven Legends
    By Reaper Miniatures

    03824 Barbarian Mouslings (2)
    Dark Heaven Legends
    By Reaper Miniatures

    03825 Eastern Mouslings (2)
    Dark Heaven Legends
    By Reaper Miniatures

    03826 Viking Mouslings (2)
    Dark Heaven Legends
    By Reaper Miniatures

    03827 Mousling Wizards (2)
    Dark Heaven Legends
    By Reaper Miniatures

    03834 Dwarf Berserker Jester
    Dark Heaven Legends
    By Reaper Miniatures

    03835 Dwarf Forge Priestess
    Dark Heaven Legends
    By Reaper Miniatures

    280013-0644 Beyond Red Veil Expansion Pack (6)
    Infinity Miniatures
    By Corvus Belli

    280014-0645 Beyond Icestorm Expansion Pack (6)
    Infinity Miniatures
    By Corvus Belli

    WYR20135 Witchling Thrall (2)
    Malifaux Miniatures
    By Wyrd

    WYR20242 Goryo (2)
    Malifaux Miniatures
    By Wyrd

    WYR20347 Amina Naidu
    Malifaux Miniatures
    By Wyrd

    WYR20726 Sun Quiang
    Malifaux Miniatures
    By Wyrd



    Spider-Man Maximum Carnage Team Pack
    Marvel Dice Masters Expansion
    By Wizkids

    Charizard-GX Premium Collection
    Pokemon TCG Expansion
    By Pokemon

    Demonic Advent Booster
    Cardfight Vanguard Expansion
    By Bushiroad

    Evil Eye Sovereign Trial Deck
    Cardfight Vanguard Expansion
    By Bushiroad

    The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

    Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
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