Why Worldbuilding is Bad II

FireLance

Legend
Webcomic author Shamus Young tells you why you don't need to spend hours crafting your campaign setting:

Shamus Young said:
While planning your gameworld, it should be noted that no matter what you do, the players are going to route around those aspects of the world into which you have poured the most detail and filled with the most interesting characters. They will skip right past those locations and insist on exploring the blank areas of the map.

Then they will grumble about the threadbare nature of the campaign.

If you prevent them from doing this, they will accuse you of railroading them.
From here. Discuss. :D
 

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Roudi

First Post
Too generalized to be a worthwhile opinion to consider - sounds like he's relating his own group's experiences and nothing more. Besides, leaving blank space just encourages curiosity. Of course players are going to want to explore the unknown, even if months of adventure await within the mapped regions.

The answer to the quoted individual's problem is simple... map out your world, then give the players the blank version of that map. Let them feel like you're fleshing it out on the spot, even though you're really using your prepared material.

And for gods' sakes, it isn't that hard to pull some elements off the top of your head. Improvisation is a good skill.
 

MarauderX

Explorer
And why did you bother developing the goofy parts in the first place? Perhaps the DM should figure out if the party is interested in something specific, then work around that. And always always always improvise.
 



Galethorn

First Post
Not that it matters, but they had at least vaguely accurate maps a long time before they had satellites or planes or blimps for that matter.
 



BlackMoria

First Post
In the real world, in the medieval period, certain scholars would have a map of the know world.

However, the average Joe (99.9% of the population at that time) wouldn't have a clue what the known world encompassed or even looked like on a map. The average Joe's 'world' was probably 100 miles radius (and I would submit far less) from the village where he/she was born and beyond that, he would know almost nothing except as rumors or hearsay from travellers passing through.

In a campaign world, it would be much the same thing. The average Joe might know what the next few villages over were like and he may of heard stories of some city, country or whatever in some distant land but he certainly couldn't give you directions to it, much less point it out on a map, even if one was provided.

IMC, assuming the usual paradigm of PCs starting as people with humble beginning, the PCs start know only the areas within a certain radius of where they grew up and all the rest is rumor, story and minstrel's fancies. They discover the larger world as they adventure.
 

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