Known
Defender: Prevents others from taking damage, absorbs damage.
Leader: Buffing & Healing
Controller: Area affect hindering/damage.
Striker: Inflicts heavy damage, usually against single target, avoids taking damage.
Probable
Hybrid: Combines two more other roles.
Hypothetical
Noncombat: For those players who don't want their characters doing much in combat.
None: Probably won't be official, but I'll be using this when updating one of my 3.5 homebrew classes.
Defender: Prevents others from taking damage, absorbs damage.
Leader: Buffing & Healing
Controller: Area affect hindering/damage.
Striker: Inflicts heavy damage, usually against single target, avoids taking damage.
Probable
Hybrid: Combines two more other roles.
Hypothetical
Noncombat: For those players who don't want their characters doing much in combat.
None: Probably won't be official, but I'll be using this when updating one of my 3.5 homebrew classes.