gelatinouscub
Villager
My party are about to descend to level 6 of the Tomb and have collected all the skeleton keys. I'm a little worried about the Trial rooms both because they've been in the dungeon so long already and I'd like to just get to the boss fights, and because some of the puzzles seem like they might slow the session way down as the players struggle to work them out. Thinking of removing all except the Trial of the Pentagon (which seems fun and has consequences for the next battle itself) and just calling that the Control Room with the lever opening all the keyholes.
Wondering what people who've run that part think - would I be cutting out anything essential or important, or were those rooms really fun in a way you think it would be a mistake to skip?
Wondering what people who've run that part think - would I be cutting out anything essential or important, or were those rooms really fun in a way you think it would be a mistake to skip?